Commit 353addd4d73986d68fc84085bb3bef4525f0edc7
1 parent
670b6d6f84
Exists in
RM-1508
Roof
Showing 1 changed file with 47 additions and 22 deletions Inline Diff
js/view3d.js
| 1 | // standard global variables | 1 | // standard global variables |
| 2 | var container, scene, camera, renderer, controls; | 2 | var container, scene, camera, renderer, controls; |
| 3 | var keyboard; | 3 | var keyboard; |
| 4 | // custom global variables | 4 | // custom global variables |
| 5 | var cube; | 5 | var cube; |
| 6 | var floor; | 6 | var floor; |
| 7 | var defaultTextute; | 7 | var defaultTextute; |
| 8 | var wallTexture; | 8 | var wallTexture; |
| 9 | var collumTextute; | 9 | var collumTextute; |
| 10 | var baconTextute; | 10 | var baconTextute; |
| 11 | var doorTexute; | 11 | var doorTexute; |
| 12 | var door2wTexute; | 12 | var door2wTexute; |
| 13 | var windowTexture; | 13 | var windowTexture; |
| 14 | var roofTex, sphereTex; | 14 | var roofTex, sphereTex; |
| 15 | var glassTexture; | 15 | var glassTexture; |
| 16 | var inside = false; | 16 | var inside = false; |
| 17 | var floor_width = 1283; | 17 | var floor_width = 1283; |
| 18 | var floor_height = 960; | 18 | var floor_height = 960; |
| 19 | var isViewHandrail = false; | 19 | var isViewHandrail = false; |
| 20 | 20 | ||
| 21 | var roofTan1 = 300/(1810/2); | ||
| 22 | var roofTan2 = 300/1810; | ||
| 23 | |||
| 24 | var heightRoof = 0; | ||
| 25 | |||
| 21 | var wallPaintTexture; | 26 | var wallPaintTexture; |
| 22 | var wallPaint = []; | 27 | var wallPaint = []; |
| 23 | var loader = new THREE.TextureLoader(); | 28 | var loader = new THREE.TextureLoader(); |
| 24 | var wallObj, pillarObj, doorObj, windowObj, baconObj, floorObj, floorInfo, baconInfo, roofSlice, isDraw, roofSlice1, roofSlice2, woodWindowObj, roof_2roof_obj, roof_1roof_obj, roof3D, handrailObj, stepperObj; | 29 | var wallObj, pillarObj, doorObj, windowObj, baconObj, floorObj, floorInfo, baconInfo, roofSlice, isDraw, roofSlice1, roofSlice2, woodWindowObj, roof_2roof_obj, roof_1roof_obj, roof3D, handrailObj, stepperObj; |
| 25 | 30 | ||
| 26 | var floor3D = { | 31 | var floor3D = { |
| 27 | 'height_startpoint': converMMtoPX(0), | 32 | 'height_startpoint': converMMtoPX(0), |
| 28 | 'height_endpoint': converMMtoPX(100), | 33 | 'height_endpoint': converMMtoPX(100), |
| 29 | }; | 34 | }; |
| 30 | var bacon3D = { | 35 | var bacon3D = { |
| 31 | 'height_startpoint': converMMtoPX(0), | 36 | 'height_startpoint': converMMtoPX(0), |
| 32 | 'height_endpoint': converMMtoPX(100), | 37 | 'height_endpoint': converMMtoPX(100), |
| 33 | }; | 38 | }; |
| 34 | 39 | ||
| 35 | 40 | ||
| 36 | // MR 1340 - START | 41 | // MR 1340 - START |
| 37 | var handrail3D = { | 42 | var handrail3D = { |
| 38 | 'height_startpoint': converMMtoPX(300), | 43 | 'height_startpoint': converMMtoPX(300), |
| 39 | 'height_endpoint': converMMtoPX(1000), | 44 | 'height_endpoint': converMMtoPX(1000), |
| 40 | }; | 45 | }; |
| 41 | // MR 1340 - END | 46 | // MR 1340 - END |
| 42 | var stepper3D = { | 47 | var stepper3D = { |
| 43 | 'height_startpoint': converMMtoPX(0), | 48 | 'height_startpoint': converMMtoPX(0), |
| 44 | 'height_endpoint': converMMtoPX(250), | 49 | 'height_endpoint': converMMtoPX(250), |
| 45 | }; | 50 | }; |
| 46 | 51 | ||
| 47 | var wall3D = { | 52 | var wall3D = { |
| 48 | 'height_startpoint': converMMtoPX(0), | 53 | 'height_startpoint': converMMtoPX(0), |
| 49 | 'height_endpoint': converMMtoPX(2330), | 54 | 'height_endpoint': converMMtoPX(1850), |
| 50 | }; | 55 | }; |
| 51 | var column3D = { | 56 | var column3D = { |
| 52 | 'height_startpoint': converMMtoPX(0), | 57 | 'height_startpoint': converMMtoPX(0), |
| 53 | 'height_endpoint': converMMtoPX(2330), | 58 | 'height_endpoint': converMMtoPX(1850), |
| 54 | }; | 59 | }; |
| 55 | var door3D = { | 60 | var door3D = { |
| 56 | 'height_startpoint': converMMtoPX(100), | 61 | 'height_startpoint': converMMtoPX(100), |
| 57 | 'height_endpoint': converMMtoPX(1780), | 62 | 'height_endpoint': converMMtoPX(1780), |
| 58 | }; | 63 | }; |
| 59 | var window3D = { | 64 | var window3D = { |
| 60 | 'height_startpoint': converMMtoPX(580), | 65 | 'height_startpoint': converMMtoPX(580), |
| 61 | 'height_endpoint': converMMtoPX(1780), | 66 | 'height_endpoint': converMMtoPX(1780), |
| 62 | }; | 67 | }; |
| 63 | // initialization | 68 | // initialization |
| 64 | 69 | ||
| 65 | var viewHandrailEvent= function () { | 70 | var viewHandrailEvent= function () { |
| 66 | console.log("viewHandrailEvent"); | 71 | console.log("viewHandrailEvent"); |
| 67 | isViewHandrail = !isViewHandrail; | 72 | isViewHandrail = !isViewHandrail; |
| 68 | view3d(false); | 73 | view3d(false); |
| 69 | } | 74 | } |
| 70 | // animation loop / game loop | 75 | // animation loop / game loop |
| 71 | var view2d = function () { | 76 | var view2d = function () { |
| 72 | document.getElementById('canvas').style.display = 'block'; | 77 | document.getElementById('canvas').style.display = 'block'; |
| 73 | document.getElementById('view2d').style.display = 'none'; | 78 | document.getElementById('view2d').style.display = 'none'; |
| 74 | document.getElementById('canvas3d').style.display = 'none'; | 79 | document.getElementById('canvas3d').style.display = 'none'; |
| 75 | document.getElementById('inside').style.display = 'none'; | 80 | document.getElementById('inside').style.display = 'none'; |
| 76 | document.getElementById('outside').style.display = 'none'; | 81 | document.getElementById('outside').style.display = 'none'; |
| 77 | document.getElementById('no-roof').style.display = 'none'; | 82 | document.getElementById('no-roof').style.display = 'none'; |
| 78 | document.getElementById('wallColor').style.display = 'none'; | 83 | document.getElementById('wallColor').style.display = 'none'; |
| 79 | document.getElementById('wall-select').style.display = 'none'; | 84 | document.getElementById('wall-select').style.display = 'none'; |
| 80 | document.getElementById('viewHandrail').style.display = 'none'; | 85 | document.getElementById('viewHandrail').style.display = 'none'; |
| 81 | var canvas3d = document.getElementById('canvas3d'); | 86 | var canvas3d = document.getElementById('canvas3d'); |
| 82 | var remove = canvas3d.getElementsByTagName('canvas'); | 87 | var remove = canvas3d.getElementsByTagName('canvas'); |
| 83 | canvas3d.removeChild(remove[0]); | 88 | canvas3d.removeChild(remove[0]); |
| 84 | isChoose = 0; | 89 | isChoose = 0; |
| 85 | stage.removeChild(opacityShapeBox); | 90 | stage.removeChild(opacityShapeBox); |
| 86 | }; | 91 | }; |
| 87 | var view3d = function (isInside) { | 92 | var view3d = function (isInside) { |
| 88 | if (transitionState != STATE_TRANSITION_SET_3DVIEW) return; | 93 | if (transitionState != STATE_TRANSITION_SET_3DVIEW) return; |
| 89 | if (isInside == true) { | 94 | if (isInside == true) { |
| 90 | inside = true; | 95 | inside = true; |
| 91 | } | 96 | } |
| 92 | if (isInside == false) | 97 | if (isInside == false) |
| 93 | inside = false; | 98 | inside = false; |
| 94 | 99 | ||
| 95 | var canvas3d = document.getElementById('canvas3d'); | 100 | var canvas3d = document.getElementById('canvas3d'); |
| 96 | var remove = canvas3d.getElementsByTagName('canvas'); | 101 | var remove = canvas3d.getElementsByTagName('canvas'); |
| 97 | if (remove[0]) | 102 | if (remove[0]) |
| 98 | canvas3d.removeChild(remove[0]); | 103 | canvas3d.removeChild(remove[0]); |
| 99 | document.getElementById('canvas').style.display = 'none'; | 104 | document.getElementById('canvas').style.display = 'none'; |
| 100 | document.getElementById('view2d').style.display = 'block'; | 105 | document.getElementById('view2d').style.display = 'block'; |
| 101 | document.getElementById('inside').style.display = 'block'; | 106 | document.getElementById('inside').style.display = 'block'; |
| 102 | document.getElementById('outside').style.display = 'block'; | 107 | document.getElementById('outside').style.display = 'block'; |
| 103 | if (!inside) { | 108 | if (!inside) { |
| 104 | document.getElementById('no-roof').style.display = 'block'; | 109 | document.getElementById('no-roof').style.display = 'block'; |
| 105 | } else { | 110 | } else { |
| 106 | document.getElementById('no-roof').style.display = 'none'; | 111 | document.getElementById('no-roof').style.display = 'none'; |
| 107 | } | 112 | } |
| 108 | document.getElementById('wallColor').style.display = 'block'; | 113 | document.getElementById('wallColor').style.display = 'block'; |
| 109 | document.getElementById('wall-select').style.display = 'block'; | 114 | document.getElementById('wall-select').style.display = 'block'; |
| 110 | document.getElementById('viewHandrail').style.display = 'block'; | 115 | document.getElementById('viewHandrail').style.display = 'block'; |
| 111 | 116 | ||
| 112 | document.getElementById('canvas3d').style.display = 'block'; | 117 | document.getElementById('canvas3d').style.display = 'block'; |
| 113 | defaultTextute = new loader.load('images/wood-floor.jpg'); | 118 | defaultTextute = new loader.load('images/wood-floor.jpg'); |
| 114 | doorTexute = new loader.load('images/door1wings.jpg'); | 119 | doorTexute = new loader.load('images/door1wings.jpg'); |
| 115 | door2wTexute = new loader.load('images/door2wings.jpg'); | 120 | door2wTexute = new loader.load('images/door2wings.jpg'); |
| 116 | glassTexture = new loader.load('images/blue.png'); | 121 | glassTexture = new loader.load('images/blue.png'); |
| 117 | keyboard = new THREEx.KeyboardState(); | 122 | keyboard = new THREEx.KeyboardState(); |
| 118 | wallObj = []; | 123 | wallObj = []; |
| 119 | pillarObj = []; | 124 | pillarObj = []; |
| 120 | doorObj = []; | 125 | doorObj = []; |
| 121 | windowObj = []; | 126 | windowObj = []; |
| 122 | baconObj = new THREE.Object3D(); | 127 | baconObj = new THREE.Object3D(); |
| 123 | 128 | ||
| 124 | floorObj = new THREE.Object3D(); | 129 | floorObj = new THREE.Object3D(); |
| 125 | woodWindowObj = []; | 130 | woodWindowObj = []; |
| 126 | roofSlice = null; | 131 | roofSlice = null; |
| 127 | roofSlice1 = null; | 132 | roofSlice1 = null; |
| 128 | roofSlice2 = null; | 133 | roofSlice2 = null; |
| 129 | // MR 1340 - START | 134 | // MR 1340 - START |
| 130 | handrailObj = []; | 135 | handrailObj = []; |
| 131 | // MR 1340 - END | 136 | // MR 1340 - END |
| 132 | stepperObj = []; | 137 | stepperObj = []; |
| 133 | wallPaint = []; | 138 | wallPaint = []; |
| 134 | 139 | ||
| 135 | 140 | ||
| 136 | // Load wall pain texture | 141 | // Load wall pain texture |
| 137 | wallPaintTexture = loader.load('images/kabe.jpg'); | 142 | wallPaintTexture = loader.load('images/kabe.jpg'); |
| 138 | wallPaintTexture.wrapS = THREE.RepeatWrapping; | 143 | wallPaintTexture.wrapS = THREE.RepeatWrapping; |
| 139 | wallPaintTexture.wrapT = THREE.RepeatWrapping; | 144 | wallPaintTexture.wrapT = THREE.RepeatWrapping; |
| 140 | wallPaintTexture.repeat.set(5, 5); | 145 | wallPaintTexture.repeat.set(5, 5); |
| 141 | 146 | ||
| 142 | // Load default wall color | 147 | // Load default wall color |
| 143 | var selectColor = document.getElementById('wall_option').selectedIndex; | 148 | var selectColor = document.getElementById('wall_option').selectedIndex; |
| 144 | wallTexture = new loader.load('images/' + wallColor[selectColor][2] + '.PNG'); | 149 | wallTexture = new loader.load('images/' + wallColor[selectColor][2] + '.PNG'); |
| 145 | wallTexture.wrapT = THREE.RepeatWrapping; | 150 | wallTexture.wrapT = THREE.RepeatWrapping; |
| 146 | wallTexture.repeat.set(5, 5); | 151 | wallTexture.repeat.set(5, 5); |
| 147 | 152 | ||
| 148 | 153 | ||
| 149 | initializeScene(); | 154 | initializeScene(); |
| 150 | animate() | 155 | animate() |
| 151 | }; | 156 | }; |
| 152 | function initializeScene() { | 157 | function initializeScene() { |
| 153 | 158 | ||
| 154 | scene = new THREE.Scene(); | 159 | scene = new THREE.Scene(); |
| 155 | 160 | ||
| 156 | 161 | ||
| 157 | var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; | 162 | var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight; |
| 158 | var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; | 163 | var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000; |
| 159 | camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR); | 164 | camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR); |
| 160 | scene.add(camera); | 165 | scene.add(camera); |
| 161 | if (inside) { | 166 | if (inside) { |
| 162 | camera.position.set(1, 0, 1); | 167 | camera.position.set(1, 0, 1); |
| 163 | } else { | 168 | } else { |
| 164 | camera.position.set(0, 700, 1400); | 169 | camera.position.set(0, 700, 1400); |
| 165 | } | 170 | } |
| 166 | 171 | ||
| 167 | camera.lookAt(scene.position); | 172 | camera.lookAt(scene.position); |
| 168 | 173 | ||
| 169 | 174 | ||
| 170 | if (Detector.webgl) | 175 | if (Detector.webgl) |
| 171 | renderer = new THREE.WebGLRenderer({antialias: true}); | 176 | renderer = new THREE.WebGLRenderer({antialias: true}); |
| 172 | else | 177 | else |
| 173 | renderer = new THREE.CanvasRenderer(); | 178 | renderer = new THREE.CanvasRenderer(); |
| 174 | 179 | ||
| 175 | renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); | 180 | renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); |
| 176 | 181 | ||
| 177 | container = document.getElementById('canvas3d'); | 182 | container = document.getElementById('canvas3d'); |
| 178 | container.appendChild(renderer.domElement); | 183 | container.appendChild(renderer.domElement); |
| 179 | 184 | ||
| 180 | 185 | ||
| 181 | // automatically resize renderer | 186 | // automatically resize renderer |
| 182 | THREEx.WindowResize(renderer, camera); | 187 | THREEx.WindowResize(renderer, camera); |
| 183 | // toggle full-screen on given key press | 188 | // toggle full-screen on given key press |
| 184 | THREEx.FullScreen.bindKey({charCode: 'm'.charCodeAt(0)}); | 189 | THREEx.FullScreen.bindKey({charCode: 'm'.charCodeAt(0)}); |
| 185 | 190 | ||
| 186 | 191 | ||
| 187 | controls = new THREE.OrbitControls(camera, renderer.domElement); | 192 | controls = new THREE.OrbitControls(camera, renderer.domElement); |
| 188 | 193 | ||
| 189 | 194 | ||
| 190 | var ambientLight = new THREE.AmbientLight(0x111111); | 195 | var ambientLight = new THREE.AmbientLight(0x111111); |
| 191 | // floor | 196 | // floor |
| 192 | var floorList = getArray3dCadByType(1); | 197 | var floorList = getArray3dCadByType(1); |
| 193 | if (floorList.length != 0) { | 198 | if (floorList.length != 0) { |
| 194 | floorList = floorList[0]; | 199 | floorList = floorList[0]; |
| 195 | var _3dxy = { | 200 | var _3dxy = { |
| 196 | 'start_X': converMMtoPX(floorList[2][0] - widthPillar/2), | 201 | 'start_X': converMMtoPX(floorList[2][0] - widthPillar/2), |
| 197 | 'start_Y': converMMtoPX(floorList[2][1] - widthPillar/2), | 202 | 'start_Y': converMMtoPX(floorList[2][1] - widthPillar/2), |
| 198 | 'width_X': converMMtoPX(floorList[2][2] + widthPillar + wallWidth), | 203 | 'width_X': converMMtoPX(floorList[2][2] + widthPillar + wallWidth), |
| 199 | 'width_Y': converMMtoPX(floorList[2][3] + widthPillar + wallWidth), | 204 | 'width_Y': converMMtoPX(floorList[2][3] + widthPillar + wallWidth), |
| 200 | 'height_startpoint': converMMtoPX(floorList[2][4]), | 205 | 'height_startpoint': converMMtoPX(floorList[2][4]), |
| 201 | 'height_endpoint': converMMtoPX(floorList[2][5]), | 206 | 'height_endpoint': converMMtoPX(floorList[2][5]), |
| 202 | }; | 207 | }; |
| 203 | 208 | ||
| 204 | var _3dobject = floorList[3]; | 209 | var _3dobject = floorList[3]; |
| 205 | floorInfo = floorList; | 210 | floorInfo = floorList; |
| 206 | drawFloor3D(scene, _3dxy, _3dobject); | 211 | drawFloor3D(scene, _3dxy, _3dobject); |
| 207 | } | 212 | } |
| 208 | 213 | ||
| 209 | // bacon | 214 | // bacon |
| 210 | var baconList = getArray3dCadByType(2); | 215 | var baconList = getArray3dCadByType(2); |
| 211 | if (baconList.length != 0) { | 216 | if (baconList.length != 0) { |
| 212 | baconList = baconList[0]; | 217 | baconList = baconList[0]; |
| 213 | var _3dxy = { | 218 | var _3dxy = { |
| 214 | 'start_X': converMMtoPX(baconList[2][0] - widthPillar/2), | 219 | 'start_X': converMMtoPX(baconList[2][0] - widthPillar/2), |
| 215 | 'start_Y': converMMtoPX(baconList[2][1] - widthPillar/2 ), | 220 | 'start_Y': converMMtoPX(baconList[2][1] - widthPillar/2 ), |
| 216 | 'width_X': converMMtoPX(baconList[2][2] + widthPillar + wallWidth ), | 221 | 'width_X': converMMtoPX(baconList[2][2] + widthPillar + wallWidth ), |
| 217 | 'width_Y': converMMtoPX(baconList[2][3] + widthPillar + wallWidth ), | 222 | 'width_Y': converMMtoPX(baconList[2][3] + widthPillar + wallWidth ), |
| 218 | 'height_startpoint': converMMtoPX(baconList[2][4]), | 223 | 'height_startpoint': converMMtoPX(baconList[2][4]), |
| 219 | 'height_endpoint': converMMtoPX(baconList[2][5]), | 224 | 'height_endpoint': converMMtoPX(baconList[2][5]), |
| 220 | }; | 225 | }; |
| 221 | 226 | ||
| 222 | var _3dobject = baconList[3]; | 227 | var _3dobject = baconList[3]; |
| 223 | baconInfo = baconList; | 228 | baconInfo = baconList; |
| 224 | drawBacon(scene, _3dxy, _3dobject); | 229 | drawBacon(scene, _3dxy, _3dobject); |
| 225 | } | 230 | } |
| 226 | 231 | ||
| 227 | 232 | ||
| 228 | // MR 1340 - START | 233 | // MR 1340 - START |
| 229 | // handrail | 234 | // handrail |
| 230 | if( isViewHandrail == true) showHanrail(); | 235 | if( isViewHandrail == true) showHanrail(); |
| 231 | // MR 1340 - END | 236 | // MR 1340 - END |
| 232 | 237 | ||
| 233 | // stepper | 238 | // stepper |
| 234 | var stepperList = getArray3dCadByType(TYPE_STEPPER); | 239 | var stepperList = getArray3dCadByType(TYPE_STEPPER); |
| 235 | for (var i = 0; i < stepperList.length; i++) { | 240 | for (var i = 0; i < stepperList.length; i++) { |
| 236 | stepper = stepperList[i]; | 241 | stepper = stepperList[i]; |
| 237 | var _3dxy = { | 242 | var _3dxy = { |
| 238 | 'start_X': converMMtoPX(stepper[2][0]), | 243 | 'start_X': converMMtoPX(stepper[2][0]), |
| 239 | 'start_Y': converMMtoPX(stepper[2][1]), | 244 | 'start_Y': converMMtoPX(stepper[2][1]), |
| 240 | 'width_X': converMMtoPX(stepper[2][2]), | 245 | 'width_X': converMMtoPX(stepper[2][2]), |
| 241 | 'width_Y': converMMtoPX(stepper[2][3]), | 246 | 'width_Y': converMMtoPX(stepper[2][3]), |
| 242 | 'height_startpoint': converMMtoPX(-180), | 247 | 'height_startpoint': converMMtoPX(-180), |
| 243 | 'height_endpoint': converMMtoPX(stepper[2][5] - 180), | 248 | 'height_endpoint': converMMtoPX(stepper[2][5] - 180), |
| 244 | }; | 249 | }; |
| 245 | 250 | ||
| 246 | var _3dobject = stepper[3]; | 251 | var _3dobject = stepper[3]; |
| 247 | drawStepper(scene, _3dxy, _3dobject); | 252 | drawStepper(scene, _3dxy, _3dobject); |
| 248 | } | 253 | } |
| 249 | 254 | ||
| 250 | |||
| 251 | if (!inside) { | 255 | if (!inside) { |
| 252 | // roof 101 | 256 | // roof 101 |
| 253 | var roofList = getArray3dCadByType(101); | 257 | var roofList = getArray3dCadByType(101); |
| 254 | if (roofList.length != 0) { | 258 | if (roofList.length != 0) { |
| 259 | |||
| 260 | heightRoof = roofTan2*floorInfo[2][2]; | ||
| 261 | |||
| 255 | roofList = roofList[0]; | 262 | roofList = roofList[0]; |
| 256 | var _3dxy = { | 263 | var _3dxy = { |
| 257 | 'start_X': (roofList[2][0]), | 264 | 'start_X': (roofList[2][0]), |
| 258 | 'start_Y': (roofList[2][1]), | 265 | 'start_Y': (roofList[2][1]), |
| 259 | 'width_X': (roofList[2][2]), | 266 | 'width_X': (roofList[2][2]), |
| 260 | 'width_Y': (roofList[2][3]), | 267 | 'width_Y': (roofList[2][3]), |
| 261 | 'height_startpoint': converMMtoPX(2110), | 268 | 'height_startpoint': wall3D.height_endpoint + converMMtoPX( heightRoof/2- 300), |
| 262 | 'height_endpoint': converMMtoPX(2110 + 50), | 269 | 'height_endpoint': wall3D.height_endpoint+ converMMtoPX(heightRoof/2- 300+50), |
| 263 | }; | 270 | }; |
| 264 | var _3dobject = roofList[3]; | 271 | var _3dobject = roofList[3]; |
| 265 | console.log(baconInfo); | 272 | console.log(baconInfo); |
| 266 | drawRoof3D(scene, _3dxy, _3dobject, 101); | 273 | drawRoof3D(scene, _3dxy, _3dobject, 101); |
| 267 | } | 274 | } |
| 268 | // roof 102 | 275 | // roof 102 |
| 269 | var roofList = getArray3dCadByType(102); | 276 | var roofList = getArray3dCadByType(102); |
| 270 | if (roofList.length != 0) { | 277 | if (roofList.length != 0) { |
| 278 | |||
| 279 | heightRoof = roofTan2*floorInfo[2][2]; | ||
| 280 | |||
| 271 | roofList = roofList[0]; | 281 | roofList = roofList[0]; |
| 272 | var _3dxy = { | 282 | var _3dxy = { |
| 273 | 'start_X': (roofList[2][0]), | 283 | 'start_X': (roofList[2][0]), |
| 274 | 'start_Y': (roofList[2][1]), | 284 | 'start_Y': (roofList[2][1]), |
| 275 | 'width_X': (roofList[2][2]), | 285 | 'width_X': (roofList[2][2]), |
| 276 | 'width_Y': (roofList[2][3]), | 286 | 'width_Y': (roofList[2][3]), |
| 277 | 'height_startpoint': converMMtoPX(2110), | 287 | 'height_startpoint': wall3D.height_endpoint + converMMtoPX( heightRoof/2- 300), |
| 278 | 'height_endpoint': converMMtoPX(2110 + 50), | 288 | 'height_endpoint': wall3D.height_endpoint+ converMMtoPX(heightRoof/2- 300+50), |
| 279 | }; | 289 | }; |
| 280 | var _3dobject = roofList[3]; | 290 | var _3dobject = roofList[3]; |
| 281 | drawRoof3D(scene, _3dxy, _3dobject, 102); | 291 | drawRoof3D(scene, _3dxy, _3dobject, 102); |
| 282 | } | 292 | } |
| 283 | // roof 103 | 293 | // roof 103 |
| 284 | var roofList = getArray3dCadByType(103); | 294 | var roofList = getArray3dCadByType(103); |
| 285 | if (roofList.length != 0) { | 295 | if (roofList.length != 0) { |
| 296 | heightRoof = roofTan2*floorInfo[2][3]; | ||
| 297 | |||
| 286 | roofList = roofList[0]; | 298 | roofList = roofList[0]; |
| 287 | var _3dxy = { | 299 | var _3dxy = { |
| 288 | 'start_X': (roofList[2][0]), | 300 | 'start_X': (roofList[2][0]), |
| 289 | 'start_Y': (roofList[2][1]), | 301 | 'start_Y': (roofList[2][1]), |
| 290 | 'width_X': (roofList[2][2]), | 302 | 'width_X': (roofList[2][2]), |
| 291 | 'width_Y': (roofList[2][3]), | 303 | 'width_Y': (roofList[2][3]), |
| 292 | 'height_startpoint': converMMtoPX(2110), | 304 | 'height_startpoint': wall3D.height_endpoint + converMMtoPX( heightRoof/2 - 300), |
| 293 | 'height_endpoint': converMMtoPX(2110 + 50), | 305 | 'height_endpoint': wall3D.height_endpoint+ converMMtoPX(heightRoof/2- 300 +50), |
| 294 | }; | 306 | }; |
| 295 | var _3dobject = roofList[3]; | 307 | var _3dobject = roofList[3]; |
| 296 | drawRoof3D(scene, _3dxy, _3dobject, 103); | 308 | drawRoof3D(scene, _3dxy, _3dobject, 103); |
| 297 | } | 309 | } |
| 298 | // roof 104 | 310 | // roof 104 |
| 299 | var roofList = getArray3dCadByType(104); | 311 | var roofList = getArray3dCadByType(104); |
| 300 | if (roofList.length != 0) { | 312 | if (roofList.length != 0) { |
| 313 | |||
| 314 | |||
| 315 | heightRoof = roofTan2*floorInfo[2][3]; | ||
| 316 | |||
| 301 | roofList = roofList[0]; | 317 | roofList = roofList[0]; |
| 302 | var _3dxy = { | 318 | var _3dxy = { |
| 303 | 'start_X': (roofList[2][0]), | 319 | 'start_X': (roofList[2][0]), |
| 304 | 'start_Y': (roofList[2][1]), | 320 | 'start_Y': (roofList[2][1]), |
| 305 | 'width_X': (roofList[2][2]), | 321 | 'width_X': (roofList[2][2]), |
| 306 | 'width_Y': (roofList[2][3]), | 322 | 'width_Y': (roofList[2][3]), |
| 307 | 'height_startpoint': converMMtoPX(2110), | 323 | 'height_startpoint': wall3D.height_endpoint + converMMtoPX( heightRoof/2- 300), |
| 308 | 'height_endpoint': converMMtoPX(2110 + 50), | 324 | 'height_endpoint': wall3D.height_endpoint+ converMMtoPX(heightRoof/2- 300+50), |
| 309 | }; | 325 | }; |
| 310 | var _3dobject = roofList[3]; | 326 | var _3dobject = roofList[3]; |
| 311 | drawRoof3D(scene, _3dxy, _3dobject, 104); | 327 | drawRoof3D(scene, _3dxy, _3dobject, 104); |
| 312 | } | 328 | } |
| 313 | } | 329 | } |
| 314 | var doorList = getArray3dCadByType(5); | 330 | var doorList = getArray3dCadByType(5); |
| 315 | if (doorList) { | 331 | if (doorList) { |
| 316 | doorList.forEach(function (d) { | 332 | doorList.forEach(function (d) { |
| 317 | var _3dobject = d[3]; | 333 | var _3dobject = d[3]; |
| 318 | var _3dxy = { | 334 | var _3dxy = { |
| 319 | 'start_X': (d[2][0]), | 335 | 'start_X': (d[2][0]), |
| 320 | 'start_Y': (d[2][1]), | 336 | 'start_Y': (d[2][1]), |
| 321 | 'width_X': (d[2][2]), | 337 | 'width_X': (d[2][2]), |
| 322 | 'width_Y': (d[2][3]), | 338 | 'width_Y': (d[2][3]), |
| 323 | 'height_startpoint': (d[2][4]), | 339 | 'height_startpoint': (d[2][4]), |
| 324 | 'height_endpoint': (d[2][5]), | 340 | 'height_endpoint': (d[2][5]), |
| 325 | }; | 341 | }; |
| 326 | drawDoor(scene, _3dxy, _3dobject); | 342 | drawDoor(scene, _3dxy, _3dobject); |
| 327 | }); | 343 | }); |
| 328 | } | 344 | } |
| 329 | array3dCad.forEach(function (v) { | 345 | array3dCad.forEach(function (v) { |
| 330 | var _3dxy = { | 346 | var _3dxy = { |
| 331 | 'start_X': converMMtoPX(v[2][0]), | 347 | 'start_X': converMMtoPX(v[2][0]), |
| 332 | 'start_Y': converMMtoPX(v[2][1]), | 348 | 'start_Y': converMMtoPX(v[2][1]), |
| 333 | 'width_X': converMMtoPX(v[2][2]), | 349 | 'width_X': converMMtoPX(v[2][2]), |
| 334 | 'width_Y': converMMtoPX(v[2][3]), | 350 | 'width_Y': converMMtoPX(v[2][3]), |
| 335 | 'height_startpoint': converMMtoPX(v[2][4]), | 351 | 'height_startpoint': converMMtoPX(v[2][4]), |
| 336 | 'height_endpoint': converMMtoPX(v[2][5]), | 352 | 'height_endpoint': converMMtoPX(v[2][5]), |
| 337 | }; | 353 | }; |
| 338 | var _3dobject = v[3]; | 354 | var _3dobject = v[3]; |
| 339 | 355 | ||
| 340 | // if (v[1] == 7) { | 356 | // if (v[1] == 7) { |
| 341 | // var _3dxy = { | 357 | // var _3dxy = { |
| 342 | // 'start_X': (v[2][0]), | 358 | // 'start_X': (v[2][0]), |
| 343 | // 'start_Y': (v[2][1]), | 359 | // 'start_Y': (v[2][1]), |
| 344 | // 'width_X': (v[2][2]), | 360 | // 'width_X': (v[2][2]), |
| 345 | // 'width_Y': (v[2][3]), | 361 | // 'width_Y': (v[2][3]), |
| 346 | // 'height_startpoint': (v[2][4]), | 362 | // 'height_startpoint': (v[2][4]), |
| 347 | // 'height_endpoint': (v[2][5]), | 363 | // 'height_endpoint': (v[2][5]), |
| 348 | // }; | 364 | // }; |
| 349 | // drawWindow(scene, _3dxy, _3dobject); | 365 | // drawWindow(scene, _3dxy, _3dobject); |
| 350 | // } | 366 | // } |
| 351 | if (v[1] == 5) { | 367 | if (v[1] == 5) { |
| 352 | 368 | ||
| 353 | } | 369 | } |
| 354 | if (v[1] == 3) { | 370 | if (v[1] == 3) { |
| 355 | drawWall(scene, _3dxy, _3dobject); | 371 | drawWall(scene, _3dxy, _3dobject); |
| 356 | } | 372 | } |
| 357 | if (v[1] == 4) { | 373 | if (v[1] == 4) { |
| 358 | drawPillar(scene, _3dxy, _3dobject); | 374 | drawPillar(scene, _3dxy, _3dobject); |
| 359 | } | 375 | } |
| 360 | if (v[1] == 6) { | 376 | if (v[1] == 6) { |
| 361 | var _3dxy = { | 377 | var _3dxy = { |
| 362 | 'start_X': (v[2][0]), | 378 | 'start_X': (v[2][0]), |
| 363 | 'start_Y': (v[2][1]), | 379 | 'start_Y': (v[2][1]), |
| 364 | 'width_X': (v[2][2]), | 380 | 'width_X': (v[2][2]), |
| 365 | 'width_Y': (v[2][3]), | 381 | 'width_Y': (v[2][3]), |
| 366 | 'height_startpoint': (v[2][4]), | 382 | 'height_startpoint': (v[2][4]), |
| 367 | 'height_endpoint': (v[2][5]), | 383 | 'height_endpoint': (v[2][5]), |
| 368 | }; | 384 | }; |
| 369 | drawWindow(scene, _3dxy, _3dobject); | 385 | drawWindow(scene, _3dxy, _3dobject); |
| 370 | } | 386 | } |
| 371 | 387 | ||
| 372 | 388 | ||
| 373 | }); | 389 | }); |
| 374 | var arrWall = []; | 390 | var arrWall = []; |
| 375 | wallObj.forEach(function (val, key) { | 391 | wallObj.forEach(function (val, key) { |
| 376 | var wallCSG = new ThreeBSP(val); | 392 | var wallCSG = new ThreeBSP(val); |
| 377 | windowObj.forEach(function (v, k) { | 393 | windowObj.forEach(function (v, k) { |
| 378 | var windowCSG = new ThreeBSP(v); | 394 | var windowCSG = new ThreeBSP(v); |
| 379 | wallCSG = wallCSG.subtract(windowCSG); | 395 | wallCSG = wallCSG.subtract(windowCSG); |
| 380 | }); | 396 | }); |
| 381 | 397 | ||
| 382 | if (roofSlice) { | 398 | if (roofSlice) { |
| 383 | var roofCSG = new ThreeBSP(roofSlice); | 399 | var roofCSG = new ThreeBSP(roofSlice); |
| 384 | wallCSG = wallCSG.subtract(roofCSG); | 400 | wallCSG = wallCSG.subtract(roofCSG); |
| 385 | } | 401 | } |
| 386 | if (roofSlice1) { | 402 | if (roofSlice1) { |
| 387 | var roofCSG = new ThreeBSP(roofSlice1); | 403 | var roofCSG = new ThreeBSP(roofSlice1); |
| 388 | wallCSG = wallCSG.subtract(roofCSG); | 404 | wallCSG = wallCSG.subtract(roofCSG); |
| 389 | } | 405 | } |
| 390 | if (roofSlice2) { | 406 | if (roofSlice2) { |
| 391 | var roofCSG = new ThreeBSP(roofSlice2); | 407 | var roofCSG = new ThreeBSP(roofSlice2); |
| 392 | wallCSG = wallCSG.subtract(roofCSG); | 408 | wallCSG = wallCSG.subtract(roofCSG); |
| 393 | } | 409 | } |
| 394 | doorObj.forEach(function (dr, k) { | 410 | doorObj.forEach(function (dr, k) { |
| 395 | var doorCSG = new ThreeBSP(dr); | 411 | var doorCSG = new ThreeBSP(dr); |
| 396 | wallCSG = wallCSG.subtract(doorCSG); | 412 | wallCSG = wallCSG.subtract(doorCSG); |
| 397 | }); | 413 | }); |
| 398 | arrWall.push(wallCSG.toMesh()); | 414 | arrWall.push(wallCSG.toMesh()); |
| 399 | }); | 415 | }); |
| 400 | arrWall.forEach(function (item, index) { | 416 | arrWall.forEach(function (item, index) { |
| 401 | var ceilingMaterial = new THREE.MeshBasicMaterial({ | 417 | var ceilingMaterial = new THREE.MeshBasicMaterial({ |
| 402 | map: wallTexture, | 418 | map: wallTexture, |
| 403 | shading: THREE.FlatShading, | 419 | shading: THREE.FlatShading, |
| 404 | side: THREE.DoubleSide, | 420 | side: THREE.DoubleSide, |
| 405 | }); | 421 | }); |
| 406 | item.material = ceilingMaterial; | 422 | item.material = ceilingMaterial; |
| 407 | scene.add(item); | 423 | scene.add(item); |
| 408 | }); | 424 | }); |
| 409 | 425 | ||
| 410 | // MR 1347 - START | 426 | // MR 1347 - START |
| 411 | var arrWallPaint = []; | 427 | var arrWallPaint = []; |
| 412 | wallPaint.forEach(function (val, key) { | 428 | wallPaint.forEach(function (val, key) { |
| 413 | var wallCSG = new ThreeBSP(val); | 429 | var wallCSG = new ThreeBSP(val); |
| 414 | windowObj.forEach(function (v, k) { | 430 | windowObj.forEach(function (v, k) { |
| 415 | var windowCSG = new ThreeBSP(v); | 431 | var windowCSG = new ThreeBSP(v); |
| 416 | wallCSG = wallCSG.subtract(windowCSG); | 432 | wallCSG = wallCSG.subtract(windowCSG); |
| 417 | }); | 433 | }); |
| 418 | 434 | ||
| 419 | if (roofSlice) { | 435 | if (roofSlice) { |
| 420 | var roofCSG = new ThreeBSP(roofSlice); | 436 | var roofCSG = new ThreeBSP(roofSlice); |
| 421 | wallCSG = wallCSG.subtract(roofCSG); | 437 | wallCSG = wallCSG.subtract(roofCSG); |
| 422 | } | 438 | } |
| 423 | if (roofSlice1) { | 439 | if (roofSlice1) { |
| 424 | var roofCSG = new ThreeBSP(roofSlice1); | 440 | var roofCSG = new ThreeBSP(roofSlice1); |
| 425 | wallCSG = wallCSG.subtract(roofCSG); | 441 | wallCSG = wallCSG.subtract(roofCSG); |
| 426 | } | 442 | } |
| 427 | if (roofSlice2) { | 443 | if (roofSlice2) { |
| 428 | var roofCSG = new ThreeBSP(roofSlice2); | 444 | var roofCSG = new ThreeBSP(roofSlice2); |
| 429 | wallCSG = wallCSG.subtract(roofCSG); | 445 | wallCSG = wallCSG.subtract(roofCSG); |
| 430 | } | 446 | } |
| 431 | doorObj.forEach(function (dr, k) { | 447 | doorObj.forEach(function (dr, k) { |
| 432 | var doorCSG = new ThreeBSP(dr); | 448 | var doorCSG = new ThreeBSP(dr); |
| 433 | wallCSG = wallCSG.subtract(doorCSG); | 449 | wallCSG = wallCSG.subtract(doorCSG); |
| 434 | }); | 450 | }); |
| 435 | arrWallPaint.push(wallCSG.toMesh()); | 451 | arrWallPaint.push(wallCSG.toMesh()); |
| 436 | }); | 452 | }); |
| 437 | arrWallPaint.forEach(function (item, index) { | 453 | arrWallPaint.forEach(function (item, index) { |
| 438 | var ceilingMaterial = new THREE.MeshBasicMaterial({ | 454 | var ceilingMaterial = new THREE.MeshBasicMaterial({ |
| 439 | map: wallPaintTexture, | 455 | map: wallPaintTexture, |
| 440 | shading: THREE.FlatShading, | 456 | shading: THREE.FlatShading, |
| 441 | side: THREE.DoubleSide, | 457 | side: THREE.DoubleSide, |
| 442 | }); | 458 | }); |
| 443 | item.material = ceilingMaterial; | 459 | item.material = ceilingMaterial; |
| 444 | scene.add(item); | 460 | scene.add(item); |
| 445 | }); | 461 | }); |
| 446 | 462 | ||
| 447 | // MR 1347 - END | 463 | // MR 1347 - END |
| 448 | 464 | ||
| 449 | var arrPillar = []; | 465 | var arrPillar = []; |
| 450 | pillarObj.forEach(function (v, k) { | 466 | pillarObj.forEach(function (v, k) { |
| 451 | var pillarCSG = new ThreeBSP(v); | 467 | var pillarCSG = new ThreeBSP(v); |
| 452 | if (roofSlice) { | 468 | if (roofSlice) { |
| 453 | var roofCSG = new ThreeBSP(roofSlice); | 469 | var roofCSG = new ThreeBSP(roofSlice); |
| 454 | pillarCSG = pillarCSG.subtract(roofCSG); | 470 | pillarCSG = pillarCSG.subtract(roofCSG); |
| 455 | } | 471 | } |
| 456 | if (roofSlice1) { | 472 | if (roofSlice1) { |
| 457 | var roofCSG = new ThreeBSP(roofSlice1); | 473 | var roofCSG = new ThreeBSP(roofSlice1); |
| 458 | pillarCSG = pillarCSG.subtract(roofCSG); | 474 | pillarCSG = pillarCSG.subtract(roofCSG); |
| 459 | } | 475 | } |
| 460 | if (roofSlice2) { | 476 | if (roofSlice2) { |
| 461 | var roofCSG = new ThreeBSP(roofSlice2); | 477 | var roofCSG = new ThreeBSP(roofSlice2); |
| 462 | pillarCSG = pillarCSG.subtract(roofCSG); | 478 | pillarCSG = pillarCSG.subtract(roofCSG); |
| 463 | } | 479 | } |
| 464 | arrPillar.push(pillarCSG.toMesh()); | 480 | arrPillar.push(pillarCSG.toMesh()); |
| 465 | 481 | ||
| 466 | }); | 482 | }); |
| 467 | arrPillar.forEach(function (pillar) { | 483 | arrPillar.forEach(function (pillar) { |
| 468 | var ceilingMaterial = new THREE.MeshBasicMaterial({ | 484 | var ceilingMaterial = new THREE.MeshBasicMaterial({ |
| 469 | map: wallTexture, | 485 | map: wallTexture, |
| 470 | shading: THREE.FlatShading, | 486 | shading: THREE.FlatShading, |
| 471 | side: THREE.DoubleSide, | 487 | side: THREE.DoubleSide, |
| 472 | }); | 488 | }); |
| 473 | pillar.material = ceilingMaterial; | 489 | pillar.material = ceilingMaterial; |
| 474 | scene.add(pillar); | 490 | scene.add(pillar); |
| 475 | }); | 491 | }); |
| 476 | scene.add(baconObj); | 492 | scene.add(baconObj); |
| 477 | scene.add(floorObj); | 493 | scene.add(floorObj); |
| 478 | //windowObj.forEach(function (w, k) { | 494 | //windowObj.forEach(function (w, k) { |
| 479 | // scene.add(w); | 495 | // scene.add(w); |
| 480 | //}); | 496 | //}); |
| 481 | woodWindowObj.forEach(function (ww, k) { | 497 | woodWindowObj.forEach(function (ww, k) { |
| 482 | scene.add(ww); | 498 | scene.add(ww); |
| 483 | }); | 499 | }); |
| 484 | doorObj.forEach(function (dobj) { | 500 | doorObj.forEach(function (dobj) { |
| 485 | scene.add(dobj); | 501 | scene.add(dobj); |
| 486 | }); | 502 | }); |
| 487 | 503 | ||
| 488 | 504 | ||
| 489 | // MR 1340 - START | 505 | // MR 1340 - START |
| 490 | handrailObj.forEach(function (ww, k) { | 506 | handrailObj.forEach(function (ww, k) { |
| 491 | scene.add(ww); | 507 | scene.add(ww); |
| 492 | }); | 508 | }); |
| 493 | 509 | ||
| 494 | 510 | ||
| 495 | stepperObj.forEach(function (ww, k) { | 511 | stepperObj.forEach(function (ww, k) { |
| 496 | scene.add(ww); | 512 | scene.add(ww); |
| 497 | }); | 513 | }); |
| 498 | 514 | ||
| 499 | //var floorTexture = new loader.load('images/3dhouse.jpg'); | 515 | //var floorTexture = new loader.load('images/3dhouse.jpg'); |
| 500 | //floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; | 516 | //floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping; |
| 501 | //floorTexture.repeat.set(100, 100); | 517 | //floorTexture.repeat.set(100, 100); |
| 502 | //var floorMaterial = new THREE.MeshBasicMaterial({map: floorTexture, side: THREE.DoubleSide}); | 518 | //var floorMaterial = new THREE.MeshBasicMaterial({map: floorTexture, side: THREE.DoubleSide}); |
| 503 | //var floorGeometry = new THREE.PlaneGeometry(10000, 10000, 1, 1); | 519 | //var floorGeometry = new THREE.PlaneGeometry(10000, 10000, 1, 1); |
| 504 | //floor = new THREE.Mesh(floorGeometry, floorMaterial); | 520 | //floor = new THREE.Mesh(floorGeometry, floorMaterial); |
| 505 | //floor.position.y = -0.5; | 521 | //floor.position.y = -0.5; |
| 506 | //floor.rotation.x = -Math.PI / 2; | 522 | //floor.rotation.x = -Math.PI / 2; |
| 507 | //// | 523 | //// |
| 508 | //if (inside) { | 524 | //if (inside) { |
| 509 | // floor.position.y = -converMMtoPX(300 + 300); | 525 | // floor.position.y = -converMMtoPX(300 + 300); |
| 510 | // floor.position.x = converMMtoPX(floorInfo[2][0]); | 526 | // floor.position.x = converMMtoPX(floorInfo[2][0]); |
| 511 | // floor.position.z = converMMtoPX(floorInfo[2][1]); | 527 | // floor.position.z = converMMtoPX(floorInfo[2][1]); |
| 512 | //} | 528 | //} |
| 513 | 529 | ||
| 514 | 530 | ||
| 515 | // | 531 | // |
| 516 | scene.add(floorObj); | 532 | scene.add(floorObj); |
| 517 | 533 | ||
| 518 | 534 | ||
| 519 | var imagePrefix = "images/dawnmountain-"; | 535 | var imagePrefix = "images/dawnmountain-"; |
| 520 | var directions = ["xpos", "xneg", "ypos", "yneg", "zpos", "zneg"]; | 536 | var directions = ["xpos", "xneg", "ypos", "yneg", "zpos", "zneg"]; |
| 521 | var imageSuffix = ".png"; | 537 | var imageSuffix = ".png"; |
| 522 | var skyGeometry = new THREE.CubeGeometry(6000, 6000, 6000); | 538 | var skyGeometry = new THREE.CubeGeometry(6000, 6000, 6000); |
| 523 | 539 | ||
| 524 | var materialArray = []; | 540 | var materialArray = []; |
| 525 | for (var i = 0; i < 6; i++) | 541 | for (var i = 0; i < 6; i++) |
| 526 | materialArray.push(new THREE.MeshBasicMaterial({ | 542 | materialArray.push(new THREE.MeshBasicMaterial({ |
| 527 | map: loader.load(imagePrefix + directions[i] + imageSuffix), | 543 | map: loader.load(imagePrefix + directions[i] + imageSuffix), |
| 528 | side: THREE.BackSide | 544 | side: THREE.BackSide |
| 529 | })); | 545 | })); |
| 530 | var skyMaterial = new THREE.MeshFaceMaterial(materialArray); | 546 | var skyMaterial = new THREE.MeshFaceMaterial(materialArray); |
| 531 | var skyBox = new THREE.Mesh(skyGeometry, skyMaterial); | 547 | var skyBox = new THREE.Mesh(skyGeometry, skyMaterial); |
| 532 | skyBox.position.y = 3000 - converMMtoPX(180); | 548 | skyBox.position.y = 3000 - converMMtoPX(180); |
| 533 | if (inside) { | 549 | if (inside) { |
| 534 | skyBox.position.y = 3000 - converMMtoPX(300 + 300 + 180); | 550 | skyBox.position.y = 3000 - converMMtoPX(300 + 300 + 180); |
| 535 | skyBox.position.x = converMMtoPX(floorInfo[2][0]); | 551 | skyBox.position.x = converMMtoPX(floorInfo[2][0]); |
| 536 | skyBox.position.z = converMMtoPX(floorInfo[2][1]); | 552 | skyBox.position.z = converMMtoPX(floorInfo[2][1]); |
| 537 | } | 553 | } |
| 538 | scene.add(skyBox); | 554 | scene.add(skyBox); |
| 539 | 555 | ||
| 540 | //RM 1423 | 556 | //RM 1423 |
| 541 | drawBeamUnderFloor(scene); | 557 | drawBeamUnderFloor(scene); |
| 542 | 558 | ||
| 543 | 559 | ||
| 544 | //var skyBoxGeometry = new THREE.CubeGeometry(10000, 10000, 10000); | 560 | //var skyBoxGeometry = new THREE.CubeGeometry(10000, 10000, 10000); |
| 545 | // | 561 | // |
| 546 | //var skyTex = new loader.load('images/sky.jpg'); | 562 | //var skyTex = new loader.load('images/sky.jpg'); |
| 547 | //skyTex.wrapS = skyTex.wrapT = THREE.RepeatWrapping; | 563 | //skyTex.wrapS = skyTex.wrapT = THREE.RepeatWrapping; |
| 548 | //skyTex.repeat.set(1, 1); | 564 | //skyTex.repeat.set(1, 1); |
| 549 | // | 565 | // |
| 550 | //var skyBoxMaterial = new THREE.MeshBasicMaterial({map: skyTex, color: 0xFFFFFF, side: THREE.BackSide}); | 566 | //var skyBoxMaterial = new THREE.MeshBasicMaterial({map: skyTex, color: 0xFFFFFF, side: THREE.BackSide}); |
| 551 | //var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial); | 567 | //var skyBox = new THREE.Mesh(skyBoxGeometry, skyBoxMaterial); |
| 552 | //scene.add(skyBox); | 568 | //scene.add(skyBox); |
| 553 | // | 569 | // |
| 554 | // | 570 | // |
| 555 | //scene.fog = new THREE.FogExp2(0x9999ff, 0.000025); | 571 | //scene.fog = new THREE.FogExp2(0x9999ff, 0.000025); |
| 556 | } | 572 | } |
| 557 | 573 | ||
| 558 | function isExistStepper(handrail3dxy) | 574 | function isExistStepper(handrail3dxy) |
| 559 | { | 575 | { |
| 560 | var existFlag = false; | 576 | var existFlag = false; |
| 561 | var stepArr = []; | 577 | var stepArr = []; |
| 562 | // Get step info | 578 | // Get step info |
| 563 | var stepperList = getArray3dCadByType(TYPE_STEPPER); | 579 | var stepperList = getArray3dCadByType(TYPE_STEPPER); |
| 564 | if(stepperList.length > 0) | 580 | if(stepperList.length > 0) |
| 565 | { | 581 | { |
| 566 | for(var j = 0; j < stepperList.length; j++) | 582 | for(var j = 0; j < stepperList.length; j++) |
| 567 | { | 583 | { |
| 568 | var stepper = stepperList[j]; | 584 | var stepper = stepperList[j]; |
| 569 | var stepper3dxy = { | 585 | var stepper3dxy = { |
| 570 | 'start_X': converMMtoPX(stepper[2][0]), | 586 | 'start_X': converMMtoPX(stepper[2][0]), |
| 571 | 'start_Y': converMMtoPX(stepper[2][1]), | 587 | 'start_Y': converMMtoPX(stepper[2][1]), |
| 572 | 'width_X': converMMtoPX(stepper[2][2]), | 588 | 'width_X': converMMtoPX(stepper[2][2]), |
| 573 | 'width_Y': converMMtoPX(stepper[2][3]), | 589 | 'width_Y': converMMtoPX(stepper[2][3]), |
| 574 | 'height_startpoint': converMMtoPX(stepper[2][4]), | 590 | 'height_startpoint': converMMtoPX(stepper[2][4]), |
| 575 | 'height_endpoint': converMMtoPX(stepper[2][5]), | 591 | 'height_endpoint': converMMtoPX(stepper[2][5]), |
| 576 | }; | 592 | }; |
| 577 | 593 | ||
| 578 | //if both horizontal | 594 | //if both horizontal |
| 579 | if(stepper3dxy.width_X > stepper3dxy.width_Y && handrail3dxy.width_X > handrail3dxy.width_Y) | 595 | if(stepper3dxy.width_X > stepper3dxy.width_Y && handrail3dxy.width_X > handrail3dxy.width_Y) |
| 580 | { | 596 | { |
| 581 | if( handrail3dxy.start_X <= stepper3dxy.start_X + stepper3dxy.width_X/2 | 597 | if( handrail3dxy.start_X <= stepper3dxy.start_X + stepper3dxy.width_X/2 |
| 582 | && stepper3dxy.start_X + stepper3dxy.width_X/2 <= handrail3dxy.start_X + handrail3dxy.width_X | 598 | && stepper3dxy.start_X + stepper3dxy.width_X/2 <= handrail3dxy.start_X + handrail3dxy.width_X |
| 583 | && stepper3dxy.start_Y >= handrail3dxy.start_Y ) | 599 | && stepper3dxy.start_Y >= handrail3dxy.start_Y ) |
| 584 | { | 600 | { |
| 585 | existFlag = true; | 601 | existFlag = true; |
| 586 | stepArr.push(stepper3dxy) | 602 | stepArr.push(stepper3dxy) |
| 587 | // return { | 603 | // return { |
| 588 | // 'isExist': true, | 604 | // 'isExist': true, |
| 589 | // 'stepper3dxy': stepper3dxy | 605 | // 'stepper3dxy': stepper3dxy |
| 590 | // }; | 606 | // }; |
| 591 | } | 607 | } |
| 592 | } | 608 | } |
| 593 | else if(stepper3dxy.width_X < stepper3dxy.width_Y && handrail3dxy.width_X < handrail3dxy.width_Y) | 609 | else if(stepper3dxy.width_X < stepper3dxy.width_Y && handrail3dxy.width_X < handrail3dxy.width_Y) |
| 594 | { | 610 | { |
| 595 | if( handrail3dxy.start_Y <= stepper3dxy.start_Y + stepper3dxy.width_Y/2 | 611 | if( handrail3dxy.start_Y <= stepper3dxy.start_Y + stepper3dxy.width_Y/2 |
| 596 | && stepper3dxy.start_Y + stepper3dxy.width_Y/2 <= handrail3dxy.start_Y + handrail3dxy.width_Y | 612 | && stepper3dxy.start_Y + stepper3dxy.width_Y/2 <= handrail3dxy.start_Y + handrail3dxy.width_Y |
| 597 | && Math.abs(handrail3dxy.start_X - stepper3dxy.start_X) <= handrail3dxy.width_X + stepper3dxy.width_X) | 613 | && Math.abs(handrail3dxy.start_X - stepper3dxy.start_X) <= handrail3dxy.width_X + stepper3dxy.width_X) |
| 598 | { | 614 | { |
| 599 | existFlag = true; | 615 | existFlag = true; |
| 600 | stepArr.push(stepper3dxy) | 616 | stepArr.push(stepper3dxy) |
| 601 | // return { | 617 | // return { |
| 602 | // 'isExist': true, | 618 | // 'isExist': true, |
| 603 | // 'stepper3dxy': stepper3dxy | 619 | // 'stepper3dxy': stepper3dxy |
| 604 | // }; | 620 | // }; |
| 605 | } | 621 | } |
| 606 | } | 622 | } |
| 607 | } | 623 | } |
| 608 | } | 624 | } |
| 609 | 625 | ||
| 610 | 626 | ||
| 611 | return { | 627 | return { |
| 612 | 'isExist': existFlag, | 628 | 'isExist': existFlag, |
| 613 | 'stepArr': stepArr | 629 | 'stepArr': stepArr |
| 614 | }; | 630 | }; |
| 615 | } | 631 | } |
| 616 | function checkAndDrawHandrail(handrail3dxy, handrail3dObject) | 632 | function checkAndDrawHandrail(handrail3dxy, handrail3dObject) |
| 617 | { | 633 | { |
| 618 | var drawArr = []; //arrary to draw child handrail | 634 | var drawArr = []; //arrary to draw child handrail |
| 619 | var result = isExistStepper(handrail3dxy); | 635 | var result = isExistStepper(handrail3dxy); |
| 620 | // If exist handrail than need to canculate | 636 | // If exist handrail than need to canculate |
| 621 | if(result.stepArr.length > 0 && result.isExist) | 637 | if(result.stepArr.length > 0 && result.isExist) |
| 622 | { | 638 | { |
| 623 | // If horizontal | 639 | // If horizontal |
| 624 | if(handrail3dxy.width_X > handrail3dxy.width_Y) | 640 | if(handrail3dxy.width_X > handrail3dxy.width_Y) |
| 625 | { | 641 | { |
| 626 | drawArr.push(handrail3dxy.start_X); | 642 | drawArr.push(handrail3dxy.start_X); |
| 627 | // Sort step by xtart_x | 643 | // Sort step by xtart_x |
| 628 | result.stepArr.sort(function(a, b) { | 644 | result.stepArr.sort(function(a, b) { |
| 629 | return a.start_X - b.start_X; | 645 | return a.start_X - b.start_X; |
| 630 | }); | 646 | }); |
| 631 | result.stepArr.forEach(function(item){ | 647 | result.stepArr.forEach(function(item){ |
| 632 | drawArr.push(item.start_X); | 648 | drawArr.push(item.start_X); |
| 633 | drawArr.push(item.start_X + item.width_X); | 649 | drawArr.push(item.start_X + item.width_X); |
| 634 | }); | 650 | }); |
| 635 | drawArr.push(handrail3dxy.start_X + handrail3dxy.width_X); | 651 | drawArr.push(handrail3dxy.start_X + handrail3dxy.width_X); |
| 636 | for (var i = 0; i < drawArr.length; i += 2) { | 652 | for (var i = 0; i < drawArr.length; i += 2) { |
| 637 | if(drawArr[i+1] > drawArr[i]) | 653 | if(drawArr[i+1] > drawArr[i]) |
| 638 | { | 654 | { |
| 639 | //Draw handrail for this | 655 | //Draw handrail for this |
| 640 | var child3dxy = JSON.parse(JSON.stringify(handrail3dxy)); | 656 | var child3dxy = JSON.parse(JSON.stringify(handrail3dxy)); |
| 641 | child3dxy.start_X = drawArr[i]; | 657 | child3dxy.start_X = drawArr[i]; |
| 642 | child3dxy.width_X = drawArr[i + 1] - drawArr[i]; | 658 | child3dxy.width_X = drawArr[i + 1] - drawArr[i]; |
| 643 | drawHandrail(scene, child3dxy, handrail3dObject); | 659 | drawHandrail(scene, child3dxy, handrail3dObject); |
| 644 | } | 660 | } |
| 645 | } | 661 | } |
| 646 | } | 662 | } |
| 647 | else | 663 | else |
| 648 | { | 664 | { |
| 649 | drawArr.push(handrail3dxy.start_Y); | 665 | drawArr.push(handrail3dxy.start_Y); |
| 650 | // Sort step by xtart_x | 666 | // Sort step by xtart_x |
| 651 | result.stepArr.sort(function(a, b) { | 667 | result.stepArr.sort(function(a, b) { |
| 652 | return a.start_Y - b.start_Y; | 668 | return a.start_Y - b.start_Y; |
| 653 | }); | 669 | }); |
| 654 | result.stepArr.forEach(function(item){ | 670 | result.stepArr.forEach(function(item){ |
| 655 | drawArr.push(item.start_Y); | 671 | drawArr.push(item.start_Y); |
| 656 | drawArr.push(item.start_Y + item.width_Y); | 672 | drawArr.push(item.start_Y + item.width_Y); |
| 657 | }); | 673 | }); |
| 658 | drawArr.push(handrail3dxy.start_Y + handrail3dxy.width_Y); | 674 | drawArr.push(handrail3dxy.start_Y + handrail3dxy.width_Y); |
| 659 | for (var i = 0; i < drawArr.length; i += 2) { | 675 | for (var i = 0; i < drawArr.length; i += 2) { |
| 660 | if(drawArr[i+1] - drawArr[i] > 150) | 676 | if(drawArr[i+1] - drawArr[i] > 150) |
| 661 | { | 677 | { |
| 662 | //Draw handrail for this | 678 | //Draw handrail for this |
| 663 | var child3dxy = JSON.parse(JSON.stringify(handrail3dxy)); | 679 | var child3dxy = JSON.parse(JSON.stringify(handrail3dxy)); |
| 664 | child3dxy.start_Y = drawArr[i]; | 680 | child3dxy.start_Y = drawArr[i]; |
| 665 | child3dxy.width_Y = drawArr[i + 1] - drawArr[i]; | 681 | child3dxy.width_Y = drawArr[i + 1] - drawArr[i]; |
| 666 | drawHandrail(scene, child3dxy, handrail3dObject); | 682 | drawHandrail(scene, child3dxy, handrail3dObject); |
| 667 | } | 683 | } |
| 668 | } | 684 | } |
| 669 | } | 685 | } |
| 670 | } | 686 | } |
| 671 | else | 687 | else |
| 672 | { | 688 | { |
| 673 | // draw normally | 689 | // draw normally |
| 674 | drawHandrail(scene, handrail3dxy, handrail3dObject); | 690 | drawHandrail(scene, handrail3dxy, handrail3dObject); |
| 675 | } | 691 | } |
| 676 | } | 692 | } |
| 677 | 693 | ||
| 678 | 694 | ||
| 679 | function animate() { | 695 | function animate() { |
| 680 | requestAnimationFrame(animate); | 696 | requestAnimationFrame(animate); |
| 681 | render(); | 697 | render(); |
| 682 | update(); | 698 | update(); |
| 683 | } | 699 | } |
| 684 | 700 | ||
| 685 | function update() { | 701 | function update() { |
| 686 | controls.update(); | 702 | controls.update(); |
| 687 | } | 703 | } |
| 688 | function noRoof() { | 704 | function noRoof() { |
| 689 | if (roof3D) { | 705 | if (roof3D) { |
| 690 | scene.remove(roof3D); | 706 | scene.remove(roof3D); |
| 691 | } | 707 | } |
| 692 | if (roof_2roof_obj) { | 708 | if (roof_2roof_obj) { |
| 693 | scene.remove(roof_2roof_obj); | 709 | scene.remove(roof_2roof_obj); |
| 694 | } | 710 | } |
| 695 | if (roof_1roof_obj) { | 711 | if (roof_1roof_obj) { |
| 696 | scene.remove(roof_1roof_obj); | 712 | scene.remove(roof_1roof_obj); |
| 697 | } | 713 | } |
| 698 | document.getElementById('no-roof').style.display = 'none'; | 714 | document.getElementById('no-roof').style.display = 'none'; |
| 699 | document.getElementById('has-roof').style.display = 'block'; | 715 | document.getElementById('has-roof').style.display = 'block'; |
| 700 | 716 | ||
| 701 | animate(); | 717 | animate(); |
| 702 | } | 718 | } |
| 703 | function hasRoof() { | 719 | function hasRoof() { |
| 704 | if (roof3D) { | 720 | if (roof3D) { |
| 705 | scene.add(roof3D); | 721 | scene.add(roof3D); |
| 706 | } else { | 722 | } else { |
| 707 | if (roof_2roof_obj) { | 723 | if (roof_2roof_obj) { |
| 708 | scene.add(roof_2roof_obj); | 724 | scene.add(roof_2roof_obj); |
| 709 | } | 725 | } |
| 710 | if (roof_1roof_obj) { | 726 | if (roof_1roof_obj) { |
| 711 | scene.add(roof_1roof_obj); | 727 | scene.add(roof_1roof_obj); |
| 712 | } | 728 | } |
| 713 | } | 729 | } |
| 714 | 730 | ||
| 715 | document.getElementById('no-roof').style.display = 'block'; | 731 | document.getElementById('no-roof').style.display = 'block'; |
| 716 | document.getElementById('has-roof').style.display = 'none'; | 732 | document.getElementById('has-roof').style.display = 'none'; |
| 717 | animate(); | 733 | animate(); |
| 718 | } | 734 | } |
| 719 | function render() { | 735 | function render() { |
| 720 | //renderer.shadowMapType = THREE.PCFSoftShadowMap; | 736 | //renderer.shadowMapType = THREE.PCFSoftShadowMap; |
| 721 | //renderer.shadowMapEnabled = true; | 737 | //renderer.shadowMapEnabled = true; |
| 722 | renderer.render(scene, camera); | 738 | renderer.render(scene, camera); |
| 723 | } | 739 | } |
| 724 | function converMMtoPX(mm) { | 740 | function converMMtoPX(mm) { |
| 725 | return px = mm * 100 / 455; | 741 | return px = mm * 100 / 455; |
| 726 | } | 742 | } |
| 727 | 743 | ||
| 728 | function converPxtoMm(px) { | 744 | function converPxtoMm(px) { |
| 729 | return mm = px * 455 / ( 100); | 745 | return mm = px * 455 / ( 100); |
| 730 | } | 746 | } |
| 731 | 747 | ||
| 732 | var painterWidth = 2; | 748 | var painterWidth = 2; |
| 733 | var wallWidth = 40; // mm | 749 | var wallWidth = 40; // mm |
| 734 | // Draw Wall | 750 | // Draw Wall |
| 735 | function drawWall(scene, _3dxy, _3dobject) { | 751 | function drawWall(scene, _3dxy, _3dobject) { |
| 736 | if (!wallTexture) { | 752 | if (!wallTexture) { |
| 737 | wallTexture = new loader.load('images/kabe.jpg'); | 753 | wallTexture = new loader.load('images/kabe.jpg'); |
| 738 | wallTexture.wrapT = THREE.RepeatWrapping; | 754 | wallTexture.wrapT = THREE.RepeatWrapping; |
| 739 | wallTexture.repeat.set(5, 5); | 755 | wallTexture.repeat.set(5, 5); |
| 740 | } | 756 | } |
| 741 | if (_3dxy.width_X < _3dxy.width_Y) { | 757 | if (_3dxy.width_X < _3dxy.width_Y) { |
| 742 | _3dxy.width_X = converMMtoPX(wallWidth); | 758 | _3dxy.width_X = converMMtoPX(wallWidth); |
| 743 | } else { | 759 | } else { |
| 744 | _3dxy.width_Y = converMMtoPX(wallWidth); | 760 | _3dxy.width_Y = converMMtoPX(wallWidth); |
| 745 | } | 761 | } |
| 746 | _3dxy.height_endpoint = wall3D.height_endpoint + floor3D.height_endpoint; | 762 | console.log("drawWal heightRoof: " + heightRoof); |
| 763 | _3dxy.height_endpoint = wall3D.height_endpoint + floor3D.height_endpoint + converMMtoPX(heightRoof) ; | ||
| 747 | _3dxy.height_startpoint = wall3D.height_startpoint + floor3D.height_endpoint; | 764 | _3dxy.height_startpoint = wall3D.height_startpoint + floor3D.height_endpoint; |
| 765 | |||
| 748 | var material = { | 766 | var material = { |
| 749 | 'tex': wallTexture, | 767 | 'tex': wallTexture, |
| 750 | }; | 768 | }; |
| 751 | isDraw = 'wall'; | 769 | isDraw = 'wall'; |
| 752 | var wall = drawObj(scene, _3dxy, _3dobject, material); | 770 | var wall = drawObj(scene, _3dxy, _3dobject, material); |
| 753 | 771 | ||
| 754 | wallObj.push(wall); | 772 | wallObj.push(wall); |
| 755 | drawWallPaintInside(scene, _3dxy, _3dobject); | 773 | drawWallPaintInside(scene, _3dxy, _3dobject); |
| 756 | } | 774 | } |
| 757 | // MR 1347 - START | 775 | // MR 1347 - START |
| 758 | // draw wall paint Inside | 776 | // draw wall paint Inside |
| 759 | function drawWallPaintInside(scene, _3dxy, _3dobject) { | 777 | function drawWallPaintInside(scene, _3dxy, _3dobject) { |
| 760 | var _paint3dxy = { | 778 | var _paint3dxy = { |
| 761 | 'start_X': _3dxy.start_X, | 779 | 'start_X': _3dxy.start_X, |
| 762 | 'start_Y': _3dxy.start_Y, | 780 | 'start_Y': _3dxy.start_Y, |
| 763 | 'width_X': _3dxy.width_X, | 781 | 'width_X': _3dxy.width_X, |
| 764 | 'width_Y': _3dxy.width_Y, | 782 | 'width_Y': _3dxy.width_Y, |
| 765 | 'height_startpoint': _3dxy.height_startpoint, | 783 | 'height_startpoint': _3dxy.height_startpoint, |
| 766 | 'height_endpoint': _3dxy.height_endpoint, | 784 | 'height_endpoint': _3dxy.height_endpoint, |
| 767 | }; | 785 | }; |
| 768 | var pos = getWallPosition(_3dxy); | 786 | var pos = getWallPosition(_3dxy); |
| 769 | switch (pos) { | 787 | switch (pos) { |
| 770 | case 1: | 788 | case 1: |
| 771 | // top | 789 | // top |
| 772 | _paint3dxy.start_Y += _3dxy.width_Y; | 790 | _paint3dxy.start_Y += _3dxy.width_Y; |
| 773 | _paint3dxy.width_Y = painterWidth; | 791 | _paint3dxy.width_Y = painterWidth; |
| 774 | 792 | ||
| 775 | break; | 793 | break; |
| 776 | case 2: | 794 | case 2: |
| 777 | // bottom | 795 | // bottom |
| 778 | _paint3dxy.start_Y -= painterWidth; | 796 | _paint3dxy.start_Y -= painterWidth; |
| 779 | _paint3dxy.width_Y = painterWidth; | 797 | _paint3dxy.width_Y = painterWidth; |
| 780 | break; | 798 | break; |
| 781 | case 3: | 799 | case 3: |
| 782 | // left | 800 | // left |
| 783 | _paint3dxy.start_X += _3dxy.width_X; | 801 | _paint3dxy.start_X += _3dxy.width_X; |
| 784 | _paint3dxy.width_X = painterWidth; | 802 | _paint3dxy.width_X = painterWidth; |
| 785 | 803 | ||
| 786 | break; | 804 | break; |
| 787 | case 4: | 805 | case 4: |
| 788 | // right | 806 | // right |
| 789 | _paint3dxy.start_X -= painterWidth; | 807 | _paint3dxy.start_X -= painterWidth; |
| 790 | _paint3dxy.width_X = painterWidth; | 808 | _paint3dxy.width_X = painterWidth; |
| 791 | 809 | ||
| 792 | break; | 810 | break; |
| 793 | default: | 811 | default: |
| 794 | console.log("Unknown position: " + pos); | 812 | console.log("Unknown position: " + pos); |
| 795 | break; | 813 | break; |
| 796 | } | 814 | } |
| 797 | 815 | ||
| 798 | var material = { | 816 | var material = { |
| 799 | 'tex': wallPaintTexture, | 817 | 'tex': wallPaintTexture, |
| 800 | }; | 818 | }; |
| 801 | isDraw = 'wall'; | 819 | isDraw = 'wall'; |
| 802 | var wall = drawObj(scene, _paint3dxy, _3dobject, material); | 820 | var wall = drawObj(scene, _paint3dxy, _3dobject, material); |
| 803 | 821 | ||
| 804 | wallPaint.push(wall); | 822 | wallPaint.push(wall); |
| 805 | 823 | ||
| 806 | } | 824 | } |
| 807 | 825 | ||
| 808 | 826 | ||
| 809 | // get wall position: return: 1: top 2: bรดtm 3: left 4: right | 827 | // get wall position: return: 1: top 2: bรดtm 3: left 4: right |
| 810 | function getWallPosition(_3dxy) { | 828 | function getWallPosition(_3dxy) { |
| 811 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 829 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 812 | if (floorList.length != 0) { | 830 | if (floorList.length != 0) { |
| 813 | var floor = floorList[0]; | 831 | var floor = floorList[0]; |
| 814 | if (_3dxy.width_X > _3dxy.width_Y) { | 832 | if (_3dxy.width_X > _3dxy.width_Y) { |
| 815 | if (_3dxy.start_Y <= converMMtoPX(floor[2][1]) + _3dxy.width_Y) { | 833 | if (_3dxy.start_Y <= converMMtoPX(floor[2][1]) + _3dxy.width_Y) { |
| 816 | // top | 834 | // top |
| 817 | return 1; | 835 | return 1; |
| 818 | } | 836 | } |
| 819 | else { | 837 | else { |
| 820 | //bottom | 838 | //bottom |
| 821 | return 2; | 839 | return 2; |
| 822 | } | 840 | } |
| 823 | } | 841 | } |
| 824 | else { | 842 | else { |
| 825 | if (_3dxy.start_X <= converMMtoPX(floor[2][0]) + _3dxy.width_X) { | 843 | if (_3dxy.start_X <= converMMtoPX(floor[2][0]) + _3dxy.width_X) { |
| 826 | // left | 844 | // left |
| 827 | return 3; | 845 | return 3; |
| 828 | } | 846 | } |
| 829 | else { | 847 | else { |
| 830 | // right | 848 | // right |
| 831 | return 4; | 849 | return 4; |
| 832 | } | 850 | } |
| 833 | 851 | ||
| 834 | } | 852 | } |
| 835 | } | 853 | } |
| 836 | 854 | ||
| 837 | } | 855 | } |
| 838 | 856 | ||
| 839 | // MR 1347 - END | 857 | // MR 1347 - END |
| 840 | 858 | ||
| 841 | //Draw Pillar | 859 | //Draw Pillar |
| 842 | function drawPillar(scene, _3dxy, _3dobject) { | 860 | function drawPillar(scene, _3dxy, _3dobject) { |
| 843 | _3dxy.height_endpoint = column3D.height_endpoint + floor3D.height_endpoint; | 861 | _3dxy.height_endpoint = column3D.height_endpoint + floor3D.height_endpoint + converMMtoPX(heightRoof) ; |
| 844 | _3dxy.height_startpoint = floor3D.height_endpoint; | 862 | _3dxy.height_startpoint = floor3D.height_endpoint; |
| 845 | 863 | ||
| 846 | drawPillarWithPaintInside(scene, _3dxy, _3dobject) | 864 | drawPillarWithPaintInside(scene, _3dxy, _3dobject) |
| 847 | 865 | ||
| 848 | } | 866 | } |
| 849 | 867 | ||
| 850 | 868 | ||
| 851 | // MR 1508 - START | 869 | // MR 1508 - START |
| 852 | // draw pillar paint outside | 870 | // draw pillar paint outside |
| 853 | function drawPillarWithPaintInside(scene, _3dxy, _3dobject) { | 871 | function drawPillarWithPaintInside(scene, _3dxy, _3dobject) { |
| 854 | var _paint3dxy = { | 872 | var _paint3dxy = { |
| 855 | 'start_X': _3dxy.start_X, | 873 | 'start_X': _3dxy.start_X, |
| 856 | 'start_Y': _3dxy.start_Y, | 874 | 'start_Y': _3dxy.start_Y, |
| 857 | 'width_X': _3dxy.width_X, | 875 | 'width_X': _3dxy.width_X, |
| 858 | 'width_Y': _3dxy.width_Y, | 876 | 'width_Y': _3dxy.width_Y, |
| 859 | 'height_startpoint': _3dxy.height_startpoint, | 877 | 'height_startpoint': _3dxy.height_startpoint, |
| 860 | 'height_endpoint': _3dxy.height_endpoint, | 878 | 'height_endpoint': _3dxy.height_endpoint, |
| 861 | }; | 879 | }; |
| 862 | if(checkPillarInsideFloor(_3dxy) == true) | 880 | if(checkPillarInsideFloor(_3dxy) == true) |
| 863 | { | 881 | { |
| 864 | if(checkPillarInLeftOrRightWall(_3dxy) == 1) | 882 | if(checkPillarInLeftOrRightWall(_3dxy) == 1) |
| 865 | { | 883 | { |
| 866 | // left | 884 | // left |
| 867 | if( checkPillarInAngleWall(_3dxy) == false) | 885 | if( checkPillarInAngleWall(_3dxy) == false) |
| 868 | { | 886 | { |
| 869 | _paint3dxy.start_X = _3dxy.start_X + _3dxy.width_X; | 887 | _paint3dxy.start_X = _3dxy.start_X + _3dxy.width_X; |
| 870 | _paint3dxy.width_X = painterWidth; | 888 | _paint3dxy.width_X = painterWidth; |
| 871 | _paint3dxy.start_Y = _3dxy.start_Y - painterWidth/2; | 889 | _paint3dxy.start_Y = _3dxy.start_Y - painterWidth/2; |
| 872 | _paint3dxy.width_Y = _3dxy.width_Y + painterWidth; | 890 | _paint3dxy.width_Y = _3dxy.width_Y + painterWidth; |
| 873 | 891 | ||
| 874 | painter(_paint3dxy, _3dobject); | 892 | painter(_paint3dxy, _3dobject); |
| 875 | } | 893 | } |
| 876 | 894 | ||
| 877 | } | 895 | } |
| 878 | else if(checkPillarInLeftOrRightWall(_3dxy) == 2) | 896 | else if(checkPillarInLeftOrRightWall(_3dxy) == 2) |
| 879 | { | 897 | { |
| 880 | // right | 898 | // right |
| 881 | _3dxy.start_X = _3dxy.start_X + converMMtoPX(40); /* adjust pos by wall width*/ | 899 | _3dxy.start_X = _3dxy.start_X + converMMtoPX(40); /* adjust pos by wall width*/ |
| 882 | 900 | ||
| 883 | if( checkPillarInAngleWall(_3dxy) == false) | 901 | if( checkPillarInAngleWall(_3dxy) == false) |
| 884 | { | 902 | { |
| 885 | _paint3dxy.start_X = _3dxy.start_X - painterWidth; | 903 | _paint3dxy.start_X = _3dxy.start_X - painterWidth; |
| 886 | _paint3dxy.width_X = painterWidth; | 904 | _paint3dxy.width_X = painterWidth; |
| 887 | _paint3dxy.start_Y = _3dxy.start_Y - painterWidth/2; | 905 | _paint3dxy.start_Y = _3dxy.start_Y - painterWidth/2; |
| 888 | _paint3dxy.width_Y = _3dxy.width_Y + painterWidth; | 906 | _paint3dxy.width_Y = _3dxy.width_Y + painterWidth; |
| 889 | 907 | ||
| 890 | painter(_paint3dxy, _3dobject); | 908 | painter(_paint3dxy, _3dobject); |
| 891 | } | 909 | } |
| 892 | 910 | ||
| 893 | } | 911 | } |
| 894 | 912 | ||
| 895 | // check top Bottom | 913 | // check top Bottom |
| 896 | 914 | ||
| 897 | if(checkPillarInTopOrBottomWall(_3dxy) == 1) | 915 | if(checkPillarInTopOrBottomWall(_3dxy) == 1) |
| 898 | { | 916 | { |
| 899 | // top | 917 | // top |
| 900 | if( checkPillarInAngleWall(_3dxy) == false) | 918 | if( checkPillarInAngleWall(_3dxy) == false) |
| 901 | { | 919 | { |
| 902 | _paint3dxy.start_X = _3dxy.start_X - painterWidth/2; | 920 | _paint3dxy.start_X = _3dxy.start_X - painterWidth/2; |
| 903 | _paint3dxy.width_X = _3dxy.width_X + painterWidth; | 921 | _paint3dxy.width_X = _3dxy.width_X + painterWidth; |
| 904 | _paint3dxy.start_Y = _3dxy.start_Y + _3dxy.width_Y; | 922 | _paint3dxy.start_Y = _3dxy.start_Y + _3dxy.width_Y; |
| 905 | _paint3dxy.width_Y = painterWidth; | 923 | _paint3dxy.width_Y = painterWidth; |
| 906 | 924 | ||
| 907 | painter(_paint3dxy, _3dobject); | 925 | painter(_paint3dxy, _3dobject); |
| 908 | } | 926 | } |
| 909 | 927 | ||
| 910 | } | 928 | } |
| 911 | else if(checkPillarInTopOrBottomWall(_3dxy) == 2) | 929 | else if(checkPillarInTopOrBottomWall(_3dxy) == 2) |
| 912 | { | 930 | { |
| 913 | 931 | ||
| 914 | // bottom | 932 | // bottom |
| 915 | _3dxy.start_Y = _3dxy.start_Y + converMMtoPX(40); /* adjust pos by wall width*/ | 933 | _3dxy.start_Y = _3dxy.start_Y + converMMtoPX(40); /* adjust pos by wall width*/ |
| 916 | 934 | ||
| 917 | if( checkPillarInAngleWall(_3dxy) == false) | 935 | if( checkPillarInAngleWall(_3dxy) == false) |
| 918 | { | 936 | { |
| 919 | _paint3dxy.start_X = _3dxy.start_X - painterWidth/2; | 937 | _paint3dxy.start_X = _3dxy.start_X - painterWidth/2; |
| 920 | _paint3dxy.width_X = _3dxy.width_X + painterWidth; | 938 | _paint3dxy.width_X = _3dxy.width_X + painterWidth; |
| 921 | _paint3dxy.start_Y = _3dxy.start_Y -painterWidth; | 939 | _paint3dxy.start_Y = _3dxy.start_Y -painterWidth; |
| 922 | _paint3dxy.width_Y = painterWidth; | 940 | _paint3dxy.width_Y = painterWidth; |
| 923 | 941 | ||
| 924 | painter(_paint3dxy, _3dobject); | 942 | painter(_paint3dxy, _3dobject); |
| 925 | } | 943 | } |
| 926 | } | 944 | } |
| 927 | } | 945 | } |
| 928 | var material = {}; | 946 | var material = {}; |
| 929 | var pillar = drawObj(scene, _3dxy, _3dobject, material); | 947 | var pillar = drawObj(scene, _3dxy, _3dobject, material); |
| 930 | pillarObj.push(pillar); | 948 | pillarObj.push(pillar); |
| 931 | 949 | ||
| 932 | } | 950 | } |
| 933 | 951 | ||
| 934 | // Check Pillar on angle if floor in side floor | 952 | // Check Pillar on angle if floor in side floor |
| 935 | function checkPillarInAngleWall(_3dxy) { | 953 | function checkPillarInAngleWall(_3dxy) { |
| 936 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 954 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 937 | if (floorList.length != 0) { | 955 | if (floorList.length != 0) { |
| 938 | var floor = floorList[0]; | 956 | var floor = floorList[0]; |
| 939 | if((_3dxy.start_Y <= converMMtoPX(floor[2][1]) &&_3dxy.start_X <= converMMtoPX(floor[2][0]) ) || | 957 | if((_3dxy.start_Y <= converMMtoPX(floor[2][1]) &&_3dxy.start_X <= converMMtoPX(floor[2][0]) ) || |
| 940 | (_3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1] + floor[2][3] ) &&_3dxy.start_X <= converMMtoPX(floor[2][0]) ) || | 958 | (_3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1] + floor[2][3] ) &&_3dxy.start_X <= converMMtoPX(floor[2][0]) ) || |
| 941 | (_3dxy.start_Y <= converMMtoPX(floor[2][1]) &&_3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2] ) ) || | 959 | (_3dxy.start_Y <= converMMtoPX(floor[2][1]) &&_3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2] ) ) || |
| 942 | (_3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1] + floor[2][3] ) &&_3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2] ) ) ) | 960 | (_3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1] + floor[2][3] ) &&_3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2] ) ) ) |
| 943 | { | 961 | { |
| 944 | return true; | 962 | return true; |
| 945 | } | 963 | } |
| 946 | } | 964 | } |
| 947 | return false; | 965 | return false; |
| 948 | } | 966 | } |
| 949 | 967 | ||
| 950 | 968 | ||
| 951 | // get pillar position: return: 1: left walll; 1: right: 0: midle | 969 | // get pillar position: return: 1: left walll; 1: right: 0: midle |
| 952 | function checkPillarInLeftOrRightWall(_3dxy) { | 970 | function checkPillarInLeftOrRightWall(_3dxy) { |
| 953 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 971 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 954 | if (floorList.length != 0) { | 972 | if (floorList.length != 0) { |
| 955 | var floor = floorList[0]; | 973 | var floor = floorList[0]; |
| 956 | if(_3dxy.start_X <= converMMtoPX(floor[2][0]) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0]) ) | 974 | if(_3dxy.start_X <= converMMtoPX(floor[2][0]) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0]) ) |
| 957 | { | 975 | { |
| 958 | return 1; | 976 | return 1; |
| 959 | } | 977 | } |
| 960 | if(_3dxy.start_X <= converMMtoPX(floor[2][0] +floor[2][2] ) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2]) ) | 978 | if(_3dxy.start_X <= converMMtoPX(floor[2][0] +floor[2][2] ) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0] + floor[2][2]) ) |
| 961 | { | 979 | { |
| 962 | return 2; | 980 | return 2; |
| 963 | } | 981 | } |
| 964 | return 0; | 982 | return 0; |
| 965 | } | 983 | } |
| 966 | 984 | ||
| 967 | } | 985 | } |
| 968 | // get pillar position: return: 1: top walll; 2: bottom: 0: midle | 986 | // get pillar position: return: 1: top walll; 2: bottom: 0: midle |
| 969 | function checkPillarInTopOrBottomWall(_3dxy) { | 987 | function checkPillarInTopOrBottomWall(_3dxy) { |
| 970 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 988 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 971 | if (floorList.length != 0) { | 989 | if (floorList.length != 0) { |
| 972 | var floor = floorList[0]; | 990 | var floor = floorList[0]; |
| 973 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]) ) | 991 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]) ) |
| 974 | { | 992 | { |
| 975 | return 1; | 993 | return 1; |
| 976 | } | 994 | } |
| 977 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]+floor[2][3]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]+floor[2][3]) ) | 995 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]+floor[2][3]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]+floor[2][3]) ) |
| 978 | { | 996 | { |
| 979 | return 2; | 997 | return 2; |
| 980 | } | 998 | } |
| 981 | return 0; | 999 | return 0; |
| 982 | } | 1000 | } |
| 983 | } | 1001 | } |
| 984 | 1002 | ||
| 985 | // check pillar not in floor: true: in/ false: out | 1003 | // check pillar not in floor: true: in/ false: out |
| 986 | function checkPillarInsideFloor(_3dxy) { | 1004 | function checkPillarInsideFloor(_3dxy) { |
| 987 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 1005 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 988 | if (floorList.length != 0) { | 1006 | if (floorList.length != 0) { |
| 989 | var floor = floorList[0]; | 1007 | var floor = floorList[0]; |
| 990 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]+floor[2][3]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]) && | 1008 | if(_3dxy.start_Y <= converMMtoPX(floor[2][1]+floor[2][3]) && _3dxy.start_Y + _3dxy.width_Y >= converMMtoPX(floor[2][1]) && |
| 991 | _3dxy.start_X <= converMMtoPX(floor[2][0] +floor[2][2] ) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0]) ) | 1009 | _3dxy.start_X <= converMMtoPX(floor[2][0] +floor[2][2] ) && _3dxy.start_X + _3dxy.width_X >= converMMtoPX(floor[2][0]) ) |
| 992 | { | 1010 | { |
| 993 | return true; | 1011 | return true; |
| 994 | } | 1012 | } |
| 995 | return false; | 1013 | return false; |
| 996 | } | 1014 | } |
| 997 | } | 1015 | } |
| 998 | 1016 | ||
| 999 | function painter( _3dxy, _3dobject) | 1017 | function painter( _3dxy, _3dobject) |
| 1000 | { | 1018 | { |
| 1001 | var _3dPainterXY = { | 1019 | var _3dPainterXY = { |
| 1002 | 'start_X': _3dxy.start_X, | 1020 | 'start_X': _3dxy.start_X, |
| 1003 | 'start_Y': _3dxy.start_Y, | 1021 | 'start_Y': _3dxy.start_Y, |
| 1004 | 'width_X': _3dxy.width_X, | 1022 | 'width_X': _3dxy.width_X, |
| 1005 | 'width_Y': _3dxy.width_Y, | 1023 | 'width_Y': _3dxy.width_Y, |
| 1006 | 'height_startpoint': _3dxy.height_startpoint, | 1024 | 'height_startpoint': _3dxy.height_startpoint, |
| 1007 | 'height_endpoint': _3dxy.height_endpoint, | 1025 | 'height_endpoint': _3dxy.height_endpoint, |
| 1008 | }; | 1026 | }; |
| 1009 | var material = { | 1027 | var material = { |
| 1010 | 'tex': wallPaintTexture, | 1028 | 'tex': wallPaintTexture, |
| 1011 | }; | 1029 | }; |
| 1012 | var paint = drawObj(scene, _3dPainterXY, _3dobject, material); | 1030 | var paint = drawObj(scene, _3dPainterXY, _3dobject, material); |
| 1013 | 1031 | ||
| 1014 | wallPaint.push(paint); | 1032 | wallPaint.push(paint); |
| 1015 | } | 1033 | } |
| 1016 | 1034 | ||
| 1017 | //Draw bacon | 1035 | //Draw bacon |
| 1018 | function drawBacon(scene, _3dxy, _3dobject) { | 1036 | function drawBacon(scene, _3dxy, _3dobject) { |
| 1019 | _3dxy.height_endpoint = bacon3D.height_endpoint; | 1037 | _3dxy.height_endpoint = bacon3D.height_endpoint; |
| 1020 | _3dxy.height_startpoint = bacon3D.height_startpoint; | 1038 | _3dxy.height_startpoint = bacon3D.height_startpoint; |
| 1021 | 1039 | ||
| 1022 | var material = { | 1040 | var material = { |
| 1023 | 'tex': wallTexture | 1041 | 'tex': wallTexture |
| 1024 | }; | 1042 | }; |
| 1025 | var bacon = drawObj(scene, _3dxy, _3dobject, material); | 1043 | var bacon = drawObj(scene, _3dxy, _3dobject, material); |
| 1026 | baconObj.add(bacon); | 1044 | baconObj.add(bacon); |
| 1027 | } | 1045 | } |
| 1028 | 1046 | ||
| 1029 | //Draw handrail3D -- MR 1340 - START | 1047 | //Draw handrail3D -- MR 1340 - START |
| 1030 | function drawHandrail(scene, _3dxy, _3dobject) { | 1048 | function drawHandrail(scene, _3dxy, _3dobject) { |
| 1031 | _3dxy.height_endpoint = _3dxy.height_endpoint + bacon3D.height_endpoint; | 1049 | _3dxy.height_endpoint = _3dxy.height_endpoint + bacon3D.height_endpoint; |
| 1032 | _3dxy.height_startpoint = _3dxy.height_startpoint + bacon3D.height_endpoint; | 1050 | _3dxy.height_startpoint = _3dxy.height_startpoint + bacon3D.height_endpoint; |
| 1033 | var balconyList = getArray3dCadByType(TYPE_BALCONY); | 1051 | var balconyList = getArray3dCadByType(TYPE_BALCONY); |
| 1034 | if (balconyList.length != 0) { | 1052 | if (balconyList.length != 0) { |
| 1035 | balcony = balconyList[0]; | 1053 | balcony = balconyList[0]; |
| 1036 | balcony_start_X = converMMtoPX(balcony[2][0]); | 1054 | balcony_start_X = converMMtoPX(balcony[2][0]); |
| 1037 | balcony_start_Y = converMMtoPX(balcony[2][1]); | 1055 | balcony_start_Y = converMMtoPX(balcony[2][1]); |
| 1038 | balcony_width_X = converMMtoPX(balcony[2][2]); | 1056 | balcony_width_X = converMMtoPX(balcony[2][2]); |
| 1039 | balcony_width_Y = converMMtoPX(balcony[2][3]); | 1057 | balcony_width_Y = converMMtoPX(balcony[2][3]); |
| 1040 | 1058 | ||
| 1041 | } | 1059 | } |
| 1042 | //var materialWoodW = {}; | 1060 | //var materialWoodW = {}; |
| 1043 | var material = { | 1061 | var material = { |
| 1044 | 'tex': wallTexture, | 1062 | 'tex': wallTexture, |
| 1045 | }; | 1063 | }; |
| 1046 | // main handrail | 1064 | // main handrail |
| 1047 | var mainHanrail = JSON.parse(JSON.stringify(_3dxy)); | 1065 | var mainHanrail = JSON.parse(JSON.stringify(_3dxy)); |
| 1048 | mainHanrail.height_endpoint = converMMtoPX(800); | 1066 | mainHanrail.height_endpoint = converMMtoPX(800); |
| 1049 | mainHanrail.height_startpoint = converMMtoPX(700); | 1067 | mainHanrail.height_startpoint = converMMtoPX(700); |
| 1050 | var woodHandrail = drawObj(scene, mainHanrail, _3dobject, material); | 1068 | var woodHandrail = drawObj(scene, mainHanrail, _3dobject, material); |
| 1051 | handrailObj.push(woodHandrail); | 1069 | handrailObj.push(woodHandrail); |
| 1052 | 1070 | ||
| 1053 | var subHanrail1 = JSON.parse(JSON.stringify(_3dxy)); | 1071 | var subHanrail1 = JSON.parse(JSON.stringify(_3dxy)); |
| 1054 | subHanrail1.height_endpoint = converMMtoPX(650); | 1072 | subHanrail1.height_endpoint = converMMtoPX(650); |
| 1055 | subHanrail1.height_startpoint = converMMtoPX(550); | 1073 | subHanrail1.height_startpoint = converMMtoPX(550); |
| 1056 | var woodSubHanrail1 = drawObj(scene, subHanrail1, _3dobject, material); | 1074 | var woodSubHanrail1 = drawObj(scene, subHanrail1, _3dobject, material); |
| 1057 | handrailObj.push(woodSubHanrail1); | 1075 | handrailObj.push(woodSubHanrail1); |
| 1058 | 1076 | ||
| 1059 | var subHanrail2 = JSON.parse(JSON.stringify(_3dxy)); | 1077 | var subHanrail2 = JSON.parse(JSON.stringify(_3dxy)); |
| 1060 | subHanrail2.height_endpoint = converMMtoPX(250); | 1078 | subHanrail2.height_endpoint = converMMtoPX(250); |
| 1061 | subHanrail2.height_startpoint = converMMtoPX(150); | 1079 | subHanrail2.height_startpoint = converMMtoPX(150); |
| 1062 | var woodSubHanrail2 = drawObj(scene, subHanrail2, _3dobject, material); | 1080 | var woodSubHanrail2 = drawObj(scene, subHanrail2, _3dobject, material); |
| 1063 | handrailObj.push(woodSubHanrail2); | 1081 | handrailObj.push(woodSubHanrail2); |
| 1064 | // Horizontal | 1082 | // Horizontal |
| 1065 | if (mainHanrail.width_X > mainHanrail.width_Y) { | 1083 | if (mainHanrail.width_X > mainHanrail.width_Y) { |
| 1066 | //If start of bacony than dont need to draw big Vhanrail | 1084 | //If start of bacony than dont need to draw big Vhanrail |
| 1067 | // draw big subVhanrail (width =100mm) at begin and end of subVhanrail | 1085 | // draw big subVhanrail (width =100mm) at begin and end of subVhanrail |
| 1068 | if(Math.abs((mainHanrail.start_X - balcony_start_X)) > converMMtoPX(50)) | 1086 | if(Math.abs((mainHanrail.start_X - balcony_start_X)) > converMMtoPX(50)) |
| 1069 | { | 1087 | { |
| 1070 | var bigVHanrail = JSON.parse(JSON.stringify(_3dxy)); | 1088 | var bigVHanrail = JSON.parse(JSON.stringify(_3dxy)); |
| 1071 | bigVHanrail.height_endpoint = converMMtoPX(1000); | 1089 | bigVHanrail.height_endpoint = converMMtoPX(1000); |
| 1072 | bigVHanrail.height_startpoint = converMMtoPX(0); | 1090 | bigVHanrail.height_startpoint = converMMtoPX(0); |
| 1073 | bigVHanrail.start_X = mainHanrail.start_X; | 1091 | bigVHanrail.start_X = mainHanrail.start_X; |
| 1074 | bigVHanrail.width_X = converMMtoPX(100); | 1092 | bigVHanrail.width_X = converMMtoPX(100); |
| 1075 | 1093 | ||
| 1076 | var woodbigVHanrail = drawObj(scene, bigVHanrail, _3dobject, material); | 1094 | var woodbigVHanrail = drawObj(scene, bigVHanrail, _3dobject, material); |
| 1077 | handrailObj.push(woodbigVHanrail); | 1095 | handrailObj.push(woodbigVHanrail); |
| 1078 | } | 1096 | } |
| 1079 | // Draw at end | 1097 | // Draw at end |
| 1080 | // if end of handrail is end of balcony than dont need to draw end handrail | 1098 | // if end of handrail is end of balcony than dont need to draw end handrail |
| 1081 | if( Math.abs(((mainHanrail.start_X + mainHanrail.width_X) - (balcony_start_X + balcony_width_X))) > converMMtoPX(50)) | 1099 | if( Math.abs(((mainHanrail.start_X + mainHanrail.width_X) - (balcony_start_X + balcony_width_X))) > converMMtoPX(50)) |
| 1082 | { | 1100 | { |
| 1083 | var bigVHanrailEnd = JSON.parse(JSON.stringify(_3dxy)); | 1101 | var bigVHanrailEnd = JSON.parse(JSON.stringify(_3dxy)); |
| 1084 | bigVHanrailEnd.height_endpoint = converMMtoPX(1000); | 1102 | bigVHanrailEnd.height_endpoint = converMMtoPX(1000); |
| 1085 | bigVHanrailEnd.height_startpoint = converMMtoPX(0); | 1103 | bigVHanrailEnd.height_startpoint = converMMtoPX(0); |
| 1086 | bigVHanrailEnd.start_X = mainHanrail.start_X + mainHanrail.width_X - converMMtoPX(100); | 1104 | bigVHanrailEnd.start_X = mainHanrail.start_X + mainHanrail.width_X - converMMtoPX(100); |
| 1087 | bigVHanrailEnd.width_X = converMMtoPX(100); | 1105 | bigVHanrailEnd.width_X = converMMtoPX(100); |
| 1088 | 1106 | ||
| 1089 | var woodbigVHanrailEnd = drawObj(scene, bigVHanrailEnd, _3dobject, material); | 1107 | var woodbigVHanrailEnd = drawObj(scene, bigVHanrailEnd, _3dobject, material); |
| 1090 | handrailObj.push(woodbigVHanrailEnd); | 1108 | handrailObj.push(woodbigVHanrailEnd); |
| 1091 | } | 1109 | } |
| 1092 | //Update mainHanrail widthX | 1110 | //Update mainHanrail widthX |
| 1093 | mainHanrail.start_X = mainHanrail.start_X + converMMtoPX(50); | 1111 | mainHanrail.start_X = mainHanrail.start_X + converMMtoPX(50); |
| 1094 | mainHanrail.width_X = mainHanrail.width_X - converMMtoPX(200); | 1112 | mainHanrail.width_X = mainHanrail.width_X - converMMtoPX(200); |
| 1095 | 1113 | ||
| 1096 | for (var k = 1; k < mainHanrail.width_X / converMMtoPX(150); k++) { | 1114 | for (var k = 1; k < mainHanrail.width_X / converMMtoPX(150); k++) { |
| 1097 | var subVHanrail = JSON.parse(JSON.stringify(_3dxy)); | 1115 | var subVHanrail = JSON.parse(JSON.stringify(_3dxy)); |
| 1098 | subVHanrail.height_endpoint = converMMtoPX(250); | 1116 | subVHanrail.height_endpoint = converMMtoPX(250); |
| 1099 | subVHanrail.height_startpoint = converMMtoPX(550); | 1117 | subVHanrail.height_startpoint = converMMtoPX(550); |
| 1100 | subVHanrail.start_X = mainHanrail.start_X + converMMtoPX(k * 150 - 25); | 1118 | subVHanrail.start_X = mainHanrail.start_X + converMMtoPX(k * 150 - 25); |
| 1101 | //subVHanrail.start_Y = mainHanrail.start_Y + converMMtoPX( k * 150 - 25 ); | 1119 | //subVHanrail.start_Y = mainHanrail.start_Y + converMMtoPX( k * 150 - 25 ); |
| 1102 | 1120 | ||
| 1103 | subVHanrail.width_X = converMMtoPX(50); | 1121 | subVHanrail.width_X = converMMtoPX(50); |
| 1104 | //subVHanrail.width_Y = converMMtoPX( 50 ); | 1122 | //subVHanrail.width_Y = converMMtoPX( 50 ); |
| 1105 | 1123 | ||
| 1106 | var woodSubVHanrail = drawObj(scene, subVHanrail, _3dobject, material); | 1124 | var woodSubVHanrail = drawObj(scene, subVHanrail, _3dobject, material); |
| 1107 | handrailObj.push(woodSubVHanrail); | 1125 | handrailObj.push(woodSubVHanrail); |
| 1108 | 1126 | ||
| 1109 | } | 1127 | } |
| 1110 | 1128 | ||
| 1111 | } | 1129 | } |
| 1112 | else { | 1130 | else { |
| 1113 | //If start of bacony than dont need to draw big Vhanrail | 1131 | //If start of bacony than dont need to draw big Vhanrail |
| 1114 | //draw big subVhanrail (width =100mm) at begin and end of subVhanrail | 1132 | //draw big subVhanrail (width =100mm) at begin and end of subVhanrail |
| 1115 | if(Math.abs((mainHanrail.start_Y - balcony_start_Y)) > converMMtoPX(50)) | 1133 | if(Math.abs((mainHanrail.start_Y - balcony_start_Y)) > converMMtoPX(50)) |
| 1116 | { | 1134 | { |
| 1117 | var bigVHanrail = JSON.parse(JSON.stringify(_3dxy)); | 1135 | var bigVHanrail = JSON.parse(JSON.stringify(_3dxy)); |
| 1118 | bigVHanrail.height_endpoint = converMMtoPX(1000); | 1136 | bigVHanrail.height_endpoint = converMMtoPX(1000); |
| 1119 | bigVHanrail.height_startpoint = converMMtoPX(0); | 1137 | bigVHanrail.height_startpoint = converMMtoPX(0); |
| 1120 | bigVHanrail.start_Y = mainHanrail.start_Y; | 1138 | bigVHanrail.start_Y = mainHanrail.start_Y; |
| 1121 | bigVHanrail.width_Y = converMMtoPX(100); | 1139 | bigVHanrail.width_Y = converMMtoPX(100); |
| 1122 | 1140 | ||
| 1123 | var woodbigVHanrail = drawObj(scene, bigVHanrail, _3dobject, material); | 1141 | var woodbigVHanrail = drawObj(scene, bigVHanrail, _3dobject, material); |
| 1124 | handrailObj.push(woodbigVHanrail); | 1142 | handrailObj.push(woodbigVHanrail); |
| 1125 | } | 1143 | } |
| 1126 | // Draw at end | 1144 | // Draw at end |
| 1127 | // if end of handrail is end of balcony than dont need to draw end handrail | 1145 | // if end of handrail is end of balcony than dont need to draw end handrail |
| 1128 | if( Math.abs(((mainHanrail.start_Y + mainHanrail.width_Y) - (balcony_start_Y + balcony_width_Y))) > converMMtoPX(50)) | 1146 | if( Math.abs(((mainHanrail.start_Y + mainHanrail.width_Y) - (balcony_start_Y + balcony_width_Y))) > converMMtoPX(50)) |
| 1129 | { | 1147 | { |
| 1130 | var bigVHanrailEnd = JSON.parse(JSON.stringify(_3dxy)); | 1148 | var bigVHanrailEnd = JSON.parse(JSON.stringify(_3dxy)); |
| 1131 | bigVHanrailEnd.height_endpoint = converMMtoPX(1000); | 1149 | bigVHanrailEnd.height_endpoint = converMMtoPX(1000); |
| 1132 | bigVHanrailEnd.height_startpoint = converMMtoPX(0); | 1150 | bigVHanrailEnd.height_startpoint = converMMtoPX(0); |
| 1133 | bigVHanrailEnd.start_Y = mainHanrail.start_Y + mainHanrail.width_Y - converMMtoPX(100); | 1151 | bigVHanrailEnd.start_Y = mainHanrail.start_Y + mainHanrail.width_Y - converMMtoPX(100); |
| 1134 | bigVHanrailEnd.width_Y = converMMtoPX(100); | 1152 | bigVHanrailEnd.width_Y = converMMtoPX(100); |
| 1135 | 1153 | ||
| 1136 | var woodbigVHanrailEnd = drawObj(scene, bigVHanrailEnd, _3dobject, material); | 1154 | var woodbigVHanrailEnd = drawObj(scene, bigVHanrailEnd, _3dobject, material); |
| 1137 | handrailObj.push(woodbigVHanrailEnd); | 1155 | handrailObj.push(woodbigVHanrailEnd); |
| 1138 | } | 1156 | } |
| 1139 | //Update mainHanrail widthX | 1157 | //Update mainHanrail widthX |
| 1140 | mainHanrail.start_Y = mainHanrail.start_Y + converMMtoPX(50); | 1158 | mainHanrail.start_Y = mainHanrail.start_Y + converMMtoPX(50); |
| 1141 | mainHanrail.width_Y = mainHanrail.width_Y - converMMtoPX(200); | 1159 | mainHanrail.width_Y = mainHanrail.width_Y - converMMtoPX(200); |
| 1142 | 1160 | ||
| 1143 | 1161 | ||
| 1144 | 1162 | ||
| 1145 | for (var k = 1; k < mainHanrail.width_Y / converMMtoPX(150); k++) { | 1163 | for (var k = 1; k < mainHanrail.width_Y / converMMtoPX(150); k++) { |
| 1146 | var subVHanrail = JSON.parse(JSON.stringify(_3dxy)); | 1164 | var subVHanrail = JSON.parse(JSON.stringify(_3dxy)); |
| 1147 | subVHanrail.height_endpoint = converMMtoPX(250); | 1165 | subVHanrail.height_endpoint = converMMtoPX(250); |
| 1148 | subVHanrail.height_startpoint = converMMtoPX(550); | 1166 | subVHanrail.height_startpoint = converMMtoPX(550); |
| 1149 | //subVHanrail.start_X = mainHanrail.start_X + converMMtoPX( k * 150 - 25 ); | 1167 | //subVHanrail.start_X = mainHanrail.start_X + converMMtoPX( k * 150 - 25 ); |
| 1150 | subVHanrail.start_Y = mainHanrail.start_Y + converMMtoPX(k * 150 - 25); | 1168 | subVHanrail.start_Y = mainHanrail.start_Y + converMMtoPX(k * 150 - 25); |
| 1151 | 1169 | ||
| 1152 | //subVHanrail.width_X = converMMtoPX( 50 ); | 1170 | //subVHanrail.width_X = converMMtoPX( 50 ); |
| 1153 | subVHanrail.width_Y = converMMtoPX(50); | 1171 | subVHanrail.width_Y = converMMtoPX(50); |
| 1154 | 1172 | ||
| 1155 | var woodSubVHanrail = drawObj(scene, subVHanrail, _3dobject, material); | 1173 | var woodSubVHanrail = drawObj(scene, subVHanrail, _3dobject, material); |
| 1156 | handrailObj.push(woodSubVHanrail); | 1174 | handrailObj.push(woodSubVHanrail); |
| 1157 | 1175 | ||
| 1158 | } | 1176 | } |
| 1159 | 1177 | ||
| 1160 | } | 1178 | } |
| 1161 | 1179 | ||
| 1162 | } | 1180 | } |
| 1163 | 1181 | ||
| 1164 | // MR 1340 - END | 1182 | // MR 1340 - END |
| 1165 | //Draw stepper | 1183 | //Draw stepper |
| 1166 | function drawStepper(scene, _3dxy, _3dobject) { | 1184 | function drawStepper(scene, _3dxy, _3dobject) { |
| 1167 | 1185 | ||
| 1168 | var material = { | 1186 | var material = { |
| 1169 | 'tex': wallTexture, | 1187 | 'tex': wallTexture, |
| 1170 | }; | 1188 | }; |
| 1171 | 1189 | ||
| 1172 | if(_3dxy.width_X > _3dxy.width_Y) | 1190 | if(_3dxy.width_X > _3dxy.width_Y) |
| 1173 | { | 1191 | { |
| 1174 | var ALIGN_LONG = (converMMtoPX(1200) - _3dxy.width_X)/2; | 1192 | var ALIGN_LONG = (converMMtoPX(1200) - _3dxy.width_X)/2; |
| 1175 | } | 1193 | } |
| 1176 | else | 1194 | else |
| 1177 | { | 1195 | { |
| 1178 | var ALIGN_LONG = (converMMtoPX(1200) - _3dxy.width_Y)/2; | 1196 | var ALIGN_LONG = (converMMtoPX(1200) - _3dxy.width_Y)/2; |
| 1179 | } | 1197 | } |
| 1180 | 1198 | ||
| 1181 | BODY_H_LONG = converMMtoPX(1200); | 1199 | BODY_H_LONG = converMMtoPX(1200); |
| 1182 | BODY_V_LONG = converMMtoPX(165); | 1200 | BODY_V_LONG = converMMtoPX(165); |
| 1183 | BODY_HEIGHT = converMMtoPX(50); | 1201 | BODY_HEIGHT = converMMtoPX(50); |
| 1184 | BEGIN_STEPPER_TO_LEG = converMMtoPX(100); | 1202 | BEGIN_STEPPER_TO_LEG = converMMtoPX(100); |
| 1185 | //LEG_H_LONG = BODY_V_LONG; | 1203 | //LEG_H_LONG = BODY_V_LONG; |
| 1186 | //LEG_V_LONG = BODY_V_LONG; | 1204 | //LEG_V_LONG = BODY_V_LONG; |
| 1187 | LEG_HEIGHT_START = converMMtoPX(-180); | 1205 | LEG_HEIGHT_START = converMMtoPX(-180); |
| 1188 | LEG_HEIGHT_END = converMMtoPX(-100); | 1206 | LEG_HEIGHT_END = converMMtoPX(-100); |
| 1189 | 1207 | ||
| 1190 | var floor_start_X; | 1208 | var floor_start_X; |
| 1191 | var floor_start_Y; | 1209 | var floor_start_Y; |
| 1192 | 1210 | ||
| 1193 | var floorList = getArray3dCadByType(TYPE_FLOOR); | 1211 | var floorList = getArray3dCadByType(TYPE_FLOOR); |
| 1194 | if (floorList.length != 0) { | 1212 | if (floorList.length != 0) { |
| 1195 | floor = floorList[0]; | 1213 | floor = floorList[0]; |
| 1196 | floor_start_X = converMMtoPX(floor[2][0]); | 1214 | floor_start_X = converMMtoPX(floor[2][0]); |
| 1197 | floor_start_Y = converMMtoPX(floor[2][1]); | 1215 | floor_start_Y = converMMtoPX(floor[2][1]); |
| 1198 | floor_width_X = converMMtoPX(floor[2][2]); | 1216 | floor_width_X = converMMtoPX(floor[2][2]); |
| 1199 | floor_width_Y = converMMtoPX(floor[2][3]); | 1217 | floor_width_Y = converMMtoPX(floor[2][3]); |
| 1200 | } | 1218 | } |
| 1201 | 1219 | ||
| 1202 | var balconyList = getArray3dCadByType(TYPE_BALCONY); | 1220 | var balconyList = getArray3dCadByType(TYPE_BALCONY); |
| 1203 | if (balconyList.length != 0) { | 1221 | if (balconyList.length != 0) { |
| 1204 | balcony = balconyList[0]; | 1222 | balcony = balconyList[0]; |
| 1205 | balcony_start_X = converMMtoPX(balcony[2][0]); | 1223 | balcony_start_X = converMMtoPX(balcony[2][0]); |
| 1206 | balcony_start_Y = converMMtoPX(balcony[2][1]); | 1224 | balcony_start_Y = converMMtoPX(balcony[2][1]); |
| 1207 | balcony_width_X = converMMtoPX(balcony[2][2]); | 1225 | balcony_width_X = converMMtoPX(balcony[2][2]); |
| 1208 | balcony_width_Y = converMMtoPX(balcony[2][3]); | 1226 | balcony_width_Y = converMMtoPX(balcony[2][3]); |
| 1209 | } | 1227 | } |
| 1210 | // Draw body | 1228 | // Draw body |
| 1211 | var _body3dxy = JSON.parse(JSON.stringify(_3dxy)); | 1229 | var _body3dxy = JSON.parse(JSON.stringify(_3dxy)); |
| 1212 | if(_body3dxy.width_X > _body3dxy.width_Y) | 1230 | if(_body3dxy.width_X > _body3dxy.width_Y) |
| 1213 | { | 1231 | { |
| 1214 | BODY_V_LONG = BODY_H_LONG * _body3dxy.width_Y/_body3dxy.width_X; | 1232 | BODY_V_LONG = BODY_H_LONG * _body3dxy.width_Y/_body3dxy.width_X; |
| 1215 | } | 1233 | } |
| 1216 | else | 1234 | else |
| 1217 | { | 1235 | { |
| 1218 | BODY_V_LONG = BODY_H_LONG * _body3dxy.width_X/_body3dxy.width_Y; | 1236 | BODY_V_LONG = BODY_H_LONG * _body3dxy.width_X/_body3dxy.width_Y; |
| 1219 | } | 1237 | } |
| 1220 | 1238 | ||
| 1221 | // If horizontal step | 1239 | // If horizontal step |
| 1222 | if(_body3dxy.width_X > _body3dxy.width_Y) | 1240 | if(_body3dxy.width_X > _body3dxy.width_Y) |
| 1223 | { | 1241 | { |
| 1224 | _body3dxy.start_X =_body3dxy.start_X - ALIGN_LONG; | 1242 | _body3dxy.start_X =_body3dxy.start_X - ALIGN_LONG; |
| 1225 | // Check if steper is top of floor | 1243 | // Check if steper is top of floor |
| 1226 | if(_body3dxy.start_Y < floor_start_Y) | 1244 | if(_body3dxy.start_Y < floor_start_Y) |
| 1227 | { | 1245 | { |
| 1228 | _body3dxy.start_Y = _body3dxy.start_Y + _body3dxy.width_Y/2 - BODY_V_LONG - converMMtoPX(50); | 1246 | _body3dxy.start_Y = _body3dxy.start_Y + _body3dxy.width_Y/2 - BODY_V_LONG - converMMtoPX(50); |
| 1229 | } | 1247 | } |
| 1230 | else | 1248 | else |
| 1231 | { | 1249 | { |
| 1232 | _body3dxy.start_Y = _body3dxy.start_Y - _body3dxy.width_Y/2 + converMMtoPX(50); | 1250 | _body3dxy.start_Y = _body3dxy.start_Y - _body3dxy.width_Y/2 + converMMtoPX(50); |
| 1233 | } | 1251 | } |
| 1234 | 1252 | ||
| 1235 | _body3dxy.width_X = BODY_H_LONG; | 1253 | _body3dxy.width_X = BODY_H_LONG; |
| 1236 | _body3dxy.width_Y = BODY_V_LONG; | 1254 | _body3dxy.width_Y = BODY_V_LONG; |
| 1237 | 1255 | ||
| 1238 | } | 1256 | } |
| 1239 | else | 1257 | else |
| 1240 | { | 1258 | { |
| 1241 | //if step is left of balcony or floor | 1259 | //if step is left of balcony or floor |
| 1242 | if(_body3dxy.start_X < floor_start_X) | 1260 | if(_body3dxy.start_X < floor_start_X) |
| 1243 | { | 1261 | { |
| 1244 | _body3dxy.start_X = _body3dxy.start_X + _body3dxy.width_X/2 - BODY_V_LONG - converMMtoPX(50); | 1262 | _body3dxy.start_X = _body3dxy.start_X + _body3dxy.width_X/2 - BODY_V_LONG - converMMtoPX(50); |
| 1245 | } | 1263 | } |
| 1246 | else | 1264 | else |
| 1247 | { | 1265 | { |
| 1248 | _body3dxy.start_X = _body3dxy.start_X - _body3dxy.width_X/2 + converMMtoPX(50); | 1266 | _body3dxy.start_X = _body3dxy.start_X - _body3dxy.width_X/2 + converMMtoPX(50); |
| 1249 | } | 1267 | } |
| 1250 | 1268 | ||
| 1251 | _body3dxy.start_Y = _body3dxy.start_Y - ALIGN_LONG; | 1269 | _body3dxy.start_Y = _body3dxy.start_Y - ALIGN_LONG; |
| 1252 | 1270 | ||
| 1253 | _body3dxy.width_X = BODY_V_LONG; | 1271 | _body3dxy.width_X = BODY_V_LONG; |
| 1254 | _body3dxy.width_Y = BODY_H_LONG; | 1272 | _body3dxy.width_Y = BODY_H_LONG; |
| 1255 | } | 1273 | } |
| 1256 | 1274 | ||
| 1257 | _body3dxy.height_startpoint = LEG_HEIGHT_END; | 1275 | _body3dxy.height_startpoint = LEG_HEIGHT_END; |
| 1258 | _body3dxy.height_endpoint = LEG_HEIGHT_END + BODY_HEIGHT; | 1276 | _body3dxy.height_endpoint = LEG_HEIGHT_END + BODY_HEIGHT; |
| 1259 | var body = drawObj(scene, _body3dxy, _3dobject, material); | 1277 | var body = drawObj(scene, _body3dxy, _3dobject, material); |
| 1260 | stepperObj.push(body) | 1278 | stepperObj.push(body) |
| 1261 | 1279 | ||
| 1262 | 1280 | ||
| 1263 | // Draw left leg | 1281 | // Draw left leg |
| 1264 | var _left3dxy = JSON.parse(JSON.stringify(_3dxy)); | 1282 | var _left3dxy = JSON.parse(JSON.stringify(_3dxy)); |
| 1265 | 1283 | ||
| 1266 | // If horizontal stepper | 1284 | // If horizontal stepper |
| 1267 | if (_left3dxy.width_X > _left3dxy.width_Y) { | 1285 | if (_left3dxy.width_X > _left3dxy.width_Y) { |
| 1268 | _left3dxy.start_X = _body3dxy.start_X + BEGIN_STEPPER_TO_LEG; | 1286 | _left3dxy.start_X = _body3dxy.start_X + BEGIN_STEPPER_TO_LEG; |
| 1269 | _left3dxy.start_Y = _body3dxy.start_Y | 1287 | _left3dxy.start_Y = _body3dxy.start_Y |
| 1270 | _left3dxy.width_X = BODY_V_LONG; | 1288 | _left3dxy.width_X = BODY_V_LONG; |
| 1271 | _left3dxy.width_Y = BODY_V_LONG; | 1289 | _left3dxy.width_Y = BODY_V_LONG; |
| 1272 | 1290 | ||
| 1273 | } else { | 1291 | } else { |
| 1274 | _left3dxy.start_X = _body3dxy.start_X; | 1292 | _left3dxy.start_X = _body3dxy.start_X; |
| 1275 | _left3dxy.start_Y = _body3dxy.start_Y + BEGIN_STEPPER_TO_LEG; | 1293 | _left3dxy.start_Y = _body3dxy.start_Y + BEGIN_STEPPER_TO_LEG; |
| 1276 | _left3dxy.width_X = BODY_V_LONG; | 1294 | _left3dxy.width_X = BODY_V_LONG; |
| 1277 | _left3dxy.width_Y = BODY_V_LONG; | 1295 | _left3dxy.width_Y = BODY_V_LONG; |
| 1278 | } | 1296 | } |
| 1279 | 1297 | ||
| 1280 | _left3dxy.height_startpoint = LEG_HEIGHT_START; | 1298 | _left3dxy.height_startpoint = LEG_HEIGHT_START; |
| 1281 | _left3dxy.height_endpoint = LEG_HEIGHT_END; | 1299 | _left3dxy.height_endpoint = LEG_HEIGHT_END; |
| 1282 | var leftLeg = drawObj(scene, _left3dxy, _3dobject, material); | 1300 | var leftLeg = drawObj(scene, _left3dxy, _3dobject, material); |
| 1283 | stepperObj.push(leftLeg) | 1301 | stepperObj.push(leftLeg) |
| 1284 | 1302 | ||
| 1285 | 1303 | ||
| 1286 | //Draw right leg | 1304 | //Draw right leg |
| 1287 | var _right3dxy = JSON.parse(JSON.stringify(_3dxy)); | 1305 | var _right3dxy = JSON.parse(JSON.stringify(_3dxy)); |
| 1288 | // If horizontal stepper | 1306 | // If horizontal stepper |
| 1289 | if (_right3dxy.width_X > _right3dxy.width_Y) { | 1307 | if (_right3dxy.width_X > _right3dxy.width_Y) { |
| 1290 | _right3dxy.start_X = _body3dxy.start_X + (BODY_H_LONG - BEGIN_STEPPER_TO_LEG - BODY_V_LONG); | 1308 | _right3dxy.start_X = _body3dxy.start_X + (BODY_H_LONG - BEGIN_STEPPER_TO_LEG - BODY_V_LONG); |
| 1291 | _right3dxy.start_Y = _body3dxy.start_Y; | 1309 | _right3dxy.start_Y = _body3dxy.start_Y; |
| 1292 | _right3dxy.width_X = BODY_V_LONG; | 1310 | _right3dxy.width_X = BODY_V_LONG; |
| 1293 | _right3dxy.width_Y = BODY_V_LONG; | 1311 | _right3dxy.width_Y = BODY_V_LONG; |
| 1294 | } else { | 1312 | } else { |
| 1295 | _right3dxy.start_X = _body3dxy.start_X; | 1313 | _right3dxy.start_X = _body3dxy.start_X; |
| 1296 | _right3dxy.start_Y = _body3dxy.start_Y + (BODY_H_LONG - BEGIN_STEPPER_TO_LEG - BODY_V_LONG); | 1314 | _right3dxy.start_Y = _body3dxy.start_Y + (BODY_H_LONG - BEGIN_STEPPER_TO_LEG - BODY_V_LONG); |
| 1297 | _right3dxy.width_X = BODY_V_LONG; | 1315 | _right3dxy.width_X = BODY_V_LONG; |
| 1298 | _right3dxy.width_Y = BODY_V_LONG; | 1316 | _right3dxy.width_Y = BODY_V_LONG; |
| 1299 | } | 1317 | } |
| 1300 | _right3dxy.height_startpoint = LEG_HEIGHT_START; | 1318 | _right3dxy.height_startpoint = LEG_HEIGHT_START; |
| 1301 | _right3dxy.height_endpoint = LEG_HEIGHT_END; | 1319 | _right3dxy.height_endpoint = LEG_HEIGHT_END; |
| 1302 | var rightLeg = drawObj(scene, _right3dxy, _3dobject, material); | 1320 | var rightLeg = drawObj(scene, _right3dxy, _3dobject, material); |
| 1303 | stepperObj.push(rightLeg); | 1321 | stepperObj.push(rightLeg); |
| 1304 | 1322 | ||
| 1305 | } | 1323 | } |
| 1306 | 1324 | ||
| 1307 | // Draw Floor 3D | 1325 | // Draw Floor 3D |
| 1308 | function drawFloor3D(scene, _3dxy, _3dobject) { | 1326 | function drawFloor3D(scene, _3dxy, _3dobject) { |
| 1309 | _3dxy.height_endpoint = floor3D.height_endpoint; | 1327 | _3dxy.height_endpoint = floor3D.height_endpoint; |
| 1310 | _3dxy.height_startpoint = floor3D.height_startpoint; | 1328 | _3dxy.height_startpoint = floor3D.height_startpoint; |
| 1311 | 1329 | ||
| 1312 | 1330 | ||
| 1313 | var cubeMaterialArray = []; | 1331 | var cubeMaterialArray = []; |
| 1314 | 1332 | ||
| 1315 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1333 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1316 | map: wallTexture, | 1334 | map: wallTexture, |
| 1317 | side: THREE.DoubleSide | 1335 | side: THREE.DoubleSide |
| 1318 | })); | 1336 | })); |
| 1319 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1337 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1320 | map: wallTexture, | 1338 | map: wallTexture, |
| 1321 | side: THREE.DoubleSide | 1339 | side: THREE.DoubleSide |
| 1322 | })); | 1340 | })); |
| 1323 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1341 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1324 | map: defaultTextute, | 1342 | map: defaultTextute, |
| 1325 | side: THREE.DoubleSide | 1343 | side: THREE.DoubleSide |
| 1326 | })); | 1344 | })); |
| 1327 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1345 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1328 | map: wallTexture, | 1346 | map: wallTexture, |
| 1329 | side: THREE.DoubleSide | 1347 | side: THREE.DoubleSide |
| 1330 | })); | 1348 | })); |
| 1331 | 1349 | ||
| 1332 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1350 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1333 | map: wallTexture, | 1351 | map: wallTexture, |
| 1334 | side: THREE.DoubleSide | 1352 | side: THREE.DoubleSide |
| 1335 | })); | 1353 | })); |
| 1336 | 1354 | ||
| 1337 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ | 1355 | cubeMaterialArray.push(new THREE.MeshBasicMaterial({ |
| 1338 | map: wallTexture, | 1356 | map: wallTexture, |
| 1339 | side: THREE.DoubleSide | 1357 | side: THREE.DoubleSide |
| 1340 | })); | 1358 | })); |
| 1341 | 1359 | ||
| 1342 | var floor = drawObjDiffTexture(scene, _3dxy, _3dobject, cubeMaterialArray); | 1360 | var floor = drawObjDiffTexture(scene, _3dxy, _3dobject, cubeMaterialArray); |
| 1343 | floorObj.add(floor); | 1361 | floorObj.add(floor); |
| 1344 | } | 1362 | } |
| 1345 | // Draw Door | 1363 | // Draw Door |
| 1346 | function drawDoor(scene, _3dxy, _3dobject) { | 1364 | function drawDoor(scene, _3dxy, _3dobject) { |
| 1347 | _3dxy.height_endpoint = door3D.height_endpoint + floor3D.height_endpoint; | 1365 | _3dxy.height_endpoint = door3D.height_endpoint + floor3D.height_endpoint; |
| 1348 | _3dxy.height_startpoint = door3D.height_startpoint + floor3D.height_endpoint; | 1366 | _3dxy.height_startpoint = door3D.height_startpoint + floor3D.height_endpoint; |
| 1349 | var sizePillar = 91 / 2; | 1367 | var sizePillar = 91 / 2; |
| 1350 | if (_3dxy.width_X > _3dxy.width_Y) { | 1368 | if (_3dxy.width_X > _3dxy.width_Y) { |
| 1351 | _3dxy.start_X = _3dxy.start_X;// + converMMtoPX(sizePillar); | 1369 | _3dxy.start_X = _3dxy.start_X;// + converMMtoPX(sizePillar); |
| 1352 | _3dxy.width_X = _3dxy.width_X - converMMtoPX(sizePillar * 2); | 1370 | _3dxy.width_X = _3dxy.width_X - converMMtoPX(sizePillar * 2); |
| 1353 | _3dxy.start_Y = _3dxy.start_Y - converMMtoPX(10); | 1371 | _3dxy.start_Y = _3dxy.start_Y - converMMtoPX(10); |
| 1354 | } else { | 1372 | } else { |
| 1355 | _3dxy.start_Y = _3dxy.start_Y;// + converMMtoPX(sizePillar); | 1373 | _3dxy.start_Y = _3dxy.start_Y;// + converMMtoPX(sizePillar); |
| 1356 | _3dxy.width_Y = _3dxy.width_Y - converMMtoPX(sizePillar * 2); | 1374 | _3dxy.width_Y = _3dxy.width_Y - converMMtoPX(sizePillar * 2); |
| 1357 | _3dxy.start_X = _3dxy.start_X - converMMtoPX(10); | 1375 | _3dxy.start_X = _3dxy.start_X - converMMtoPX(10); |
| 1358 | } | 1376 | } |
| 1359 | // if (_3dobject[0] == '1wingDoor') { | 1377 | // if (_3dobject[0] == '1wingDoor') { |
| 1360 | // var material = { | 1378 | // var material = { |
| 1361 | // 'tex': doorTexute, | 1379 | // 'tex': doorTexute, |
| 1362 | // 'transparent': false, | 1380 | // 'transparent': false, |
| 1363 | // 'opacity': 0.1 | 1381 | // 'opacity': 0.1 |
| 1364 | // }; | 1382 | // }; |
| 1365 | // } | 1383 | // } |
| 1366 | // if (_3dobject[0] == '2wingDoor') { | 1384 | // if (_3dobject[0] == '2wingDoor') { |
| 1367 | // var material = { | 1385 | // var material = { |
| 1368 | // 'tex': door2wTexute, | 1386 | // 'tex': door2wTexute, |
| 1369 | // 'transparent': false, | 1387 | // 'transparent': false, |
| 1370 | // 'opacity': 0.1 | 1388 | // 'opacity': 0.1 |
| 1371 | // }; | 1389 | // }; |
| 1372 | // } | 1390 | // } |
| 1373 | if (!windowTexture) { | 1391 | if (!windowTexture) { |
| 1374 | windowTexture = new loader.load('images/windowTex.jpg'); | 1392 | windowTexture = new loader.load('images/windowTex.jpg'); |
| 1375 | windowTexture.wrapS = windowTexture.wrapT = THREE.RepeatWrapping; | 1393 | windowTexture.wrapS = windowTexture.wrapT = THREE.RepeatWrapping; |
| 1376 | windowTexture.repeat.set(1, 1); | 1394 | windowTexture.repeat.set(1, 1); |
| 1377 | } | 1395 | } |
| 1378 | if (!wallTexture) { | 1396 | if (!wallTexture) { |
| 1379 | wallTexture = new loader.load('images/kabe.jpg'); | 1397 | wallTexture = new loader.load('images/kabe.jpg'); |
| 1380 | wallTexture.wrapT = THREE.RepeatWrapping; | 1398 | wallTexture.wrapT = THREE.RepeatWrapping; |
| 1381 | wallTexture.repeat.set(5, 5); | 1399 | wallTexture.repeat.set(5, 5); |
| 1382 | } | 1400 | } |
| 1383 | var materialBorder = {}; | 1401 | var materialBorder = {}; |
| 1384 | var borderDoor = JSON.parse(JSON.stringify(_3dxy)); | 1402 | var borderDoor = JSON.parse(JSON.stringify(_3dxy)); |
| 1385 | var bDoor = drawObj(scene, borderDoor, _3dobject, materialBorder); | 1403 | var bDoor = drawObj(scene, borderDoor, _3dobject, materialBorder); |
| 1386 | var doorW = JSON.parse(JSON.stringify(_3dxy)); | 1404 | var doorW = JSON.parse(JSON.stringify(_3dxy)); |
| 1387 | if (doorW.width_X < doorW.width_Y) { | 1405 | if (doorW.width_X < doorW.width_Y) { |
| 1388 | doorW.start_Y = doorW.start_Y + converMMtoPX(30); | 1406 | doorW.start_Y = doorW.start_Y + converMMtoPX(30); |
| 1389 | doorW.width_Y = doorW.width_Y - converMMtoPX(60); | 1407 | doorW.width_Y = doorW.width_Y - converMMtoPX(60); |
| 1390 | 1408 | ||
| 1391 | } else { | 1409 | } else { |
| 1392 | doorW.start_X = doorW.start_X + converMMtoPX(30); | 1410 | doorW.start_X = doorW.start_X + converMMtoPX(30); |
| 1393 | doorW.width_X = doorW.width_X - converMMtoPX(60); | 1411 | doorW.width_X = doorW.width_X - converMMtoPX(60); |
| 1394 | } | 1412 | } |
| 1395 | doorW.height_startpoint = doorW.height_startpoint + converMMtoPX(30); | 1413 | doorW.height_startpoint = doorW.height_startpoint + converMMtoPX(30); |
| 1396 | doorW.height_endpoint = doorW.height_endpoint - converMMtoPX(30); | 1414 | doorW.height_endpoint = doorW.height_endpoint - converMMtoPX(30); |
| 1397 | 1415 | ||
| 1398 | var materialDoor = {}; |